syncmasta

Switzerland
On FACEIT since 2020 112 matches tracked 16 matches in 30 days
ELO
2,232
Peak across recorded matches: 2,387
Rank EU
#127,873
Switzerland #1,030 in Switzerland
Last updated:

How does syncmasta play?

Rating 1.18 K/R 0.84 ADR 89.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.0
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 23x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, Win rate +3 pp
= Stayed the same
ADR at 91.3, ELO at 2,232
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
31 matches · 65% win rate

syncmasta loses the most ELO on Dust 2: −24 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
65% better than 91%
0.90 better than 95%
93.3 better than 92%
1.27 better than 95%
65% of 167 duels better than 97%
50% of 26 situations better than 81%
Mirage30
53% better than 59%
0.89 better than 95%
94.9 better than 94%
1.24 better than 94%
55% of 181 duels better than 72%
62% of 21 situations better than 95%
Ancient17
59% better than 74%
0.86 better than 90%
91.9 better than 88%
1.21 better than 92%
47% of 74 duels better than 27%
33% of 21 situations better than 39%
Nuke14
36% -
0.71 -
74.8 -
0.98-
47% of 76 duels -
79% of 14 situations -
Inferno8
38% -
0.70 -
78.2 -
0.97-
39% of 44 duels -
0% of 1 situations -
Anubis5
20% -
0.76 -
81.2 -
1.07-
43% of 23 duels -
33% of 3 situations -
Cache5
60% -
0.82 -
85.4 -
1.18-
58% of 36 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syncmasta plays

Across 112 matches syncmasta averages K/R 0.84, ADR 89.2 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 57 of 112 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 84 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 1.30. syncmasta loses the most ELO on Dust 2 (−24 ELO, win rate 65%). Things go best on Mirage (+22 ELO, win rate 53%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +3 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 91.3, ELO at 2,232. Last 30 days: 16 matches, win rate 44%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.