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syncMASTERR-

Togo
On FACEIT since 2022 237 matches tracked 32 matches in 30 days
ELO ▲ 140
3,002
30-day peak: 3,092
Rank EU ▼ 941 places
#9,616
Togo #5 in Togo
30 days · prev. #8,675 · best #6,326
Last updated:

How does syncMASTERR- play?

Rating 1.10 K/R 0.81 ADR 88.8 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 69%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 3.1
Knife kills 1 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 84%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 38x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +11 pp, ELO +461
= Stayed the same
ADR at 91.1, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −144 ELO
20 matches · 35% win rate
On Ancient −30 ELO
24 matches · 54% win rate
On Mondays −5 ELO, win rate 44%

syncMASTERR- loses the most ELO in match 4 of the day: −144 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
56% better than 54%
0.88 better than 91%
93.8 better than 92%
1.22 better than 87%
60% of 478 duels better than 84%
33% of 30 situations better than 33%
Anubis68
49% better than 30%
0.77 better than 58%
87.6 better than 79%
1.05 better than 47%
49% of 404 duels better than 31%
25% of 24 situations better than 19%
Ancient24
54% better than 46%
0.78 better than 63%
85.5 better than 68%
1.06 right on the average
51% of 128 duels better than 41%
44% of 9 situations better than 66%
Cache20
60% right on the average
0.77 better than 44%
87.8 better than 67%
1.06 better than 33%
57% of 114 duels better than 66%
20% of 5 situations better than 13%
Nuke20
70% better than 87%
0.80 better than 66%
89.2 better than 80%
1.11 better than 60%
55% of 103 duels better than 60%
100% of 3 situations better than 99%
Mirage15
40% better than 5%
0.73 better than 36%
81.0 better than 45%
0.96 better than 17%
48% of 83 duels better than 24%
22% of 9 situations better than 8%
Inferno8
13% -
0.75 -
84.9 -
0.95-
56% of 48 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syncMASTERR- plays

Across 237 matches syncMASTERR- averages K/R 0.81, ADR 88.8 and a rating of 1.10. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 108 of 237 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 177 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. syncMASTERR- loses the most ELO in match 4 of the day (−144 ELO, win rate 35%). Things go best in match 2 of the day (+132 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +132 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +11 pp, ELO +461. Unchanged in recent months: ADR at 91.1, Headshots at 55%. Last 30 days: 32 matches, win rate 66%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.