synble

USA
On FACEIT since 2021 105 matches tracked 35 matches in 30 days
Last updated:

How does synble play?

Rating 0.95 K/R 0.68 ADR 75.3 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.94−0.06 · Ø 1.00 better than 32%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 30%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 15x 4K, 0 aces in 95 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 20%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether synble is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 +6 ELO, win rate 42%
On Thursdays +6 ELO, win rate 33%

synble loses the most ELO on Anubis: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
48% better than 41%
0.68 better than 25%
75.1 better than 25%
0.92 better than 20%
59% of 79 duels better than 91%
18% of 11 situations better than 11%
Mirage19
42% better than 22%
0.64 better than 14%
71.2 better than 14%
0.91 better than 19%
46% of 71 duels better than 29%
42% of 12 situations better than 63%
Nuke18
67% better than 90%
0.74 better than 59%
80.8 better than 60%
1.04 better than 66%
55% of 60 duels better than 74%
35% of 17 situations better than 47%
Cache15
40% -
0.65 -
75.6 -
0.88-
49% of 78 duels -
36% of 11 situations -
Dust 214
36% -
0.68 -
72.9 -
0.94-
53% of 66 duels -
33% of 9 situations -
Ancient11
36% -
0.70 -
75.4 -
0.96-
33% of 48 duels -
50% of 8 situations -
Inferno7
57% -
0.66 -
76.1 -
1.01-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How synble plays

Across 105 matches synble averages K/R 0.68, ADR 75.3 and a rating of 0.95. Biggest strength: Headshot rate at 54%, better than 90% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 6 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 29 of 105 matches the rating was 1.10 or higher (28%), in 45 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. synble loses the most ELO on Anubis (−26 ELO, win rate 48%). Things go best in match 3 of the day (+3 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +3 ELO. Last 30 days: 35 matches, win rate 51%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.