syn-maxim

South Korea
On FACEIT since 2025 174 matches tracked 65 matches in 30 days
ELO
2,238
Peak across recorded matches: 2,275
Rank EU
#127,916
South Korea #1,819 in South Korea
Last updated:
Next update possible in 55m 8s

How does syn-maxim play?

Rating 1.03 K/R 0.74 ADR 78.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.4
Zeus kills3 in 174 matches
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +6.9, Win rate +18 pp, ELO +552
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
50 matches · 52% win rate
In match 3 of the day +6 ELO
33 matches · 42% win rate
On Mondays +38 ELO, win rate 35%

syn-maxim loses the most ELO on Dust 2: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.15 · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 55%
0.70 better than 31%
75.6 better than 25%
0.96 better than 27%
52% of 267 duels better than 55%
39% of 38 situations better than 53%
Dust 250
52% right on the average
0.78 better than 71%
82.9 better than 64%
1.12 better than 76%
49% of 177 duels better than 39%
50% of 22 situations better than 82%
Anubis26
50% right on the average
0.79 better than 74%
82.1 better than 58%
1.11 better than 76%
46% of 70 duels better than 23%
27% of 11 situations better than 25%
Ancient24
42% better than 19%
0.77 better than 63%
80.4 better than 46%
1.05 better than 60%
64% of 74 duels better than 97%
50% of 12 situations better than 78%
Inferno6
17% -
0.68 -
70.2 -
0.91-
68% of 19 duels -
80% of 5 situations -
Nuke6
33% -
0.62 -
69.3 -
0.84-
35% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syn-maxim plays

Across 174 matches syn-maxim averages K/R 0.74, ADR 78.9 and a rating of 1.03. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 62 matches. In 65 of 174 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 142 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. syn-maxim loses the most ELO on Dust 2 (−31 ELO, win rate 52%). Things go best on Mirage (+90 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +6.9, Win rate +18 pp, ELO +552. Got weaker: Headshots −3 pp. Last 30 days: 65 matches, win rate 54%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.