sympthom666

China
On FACEIT since 2025 99 matches tracked 37 matches in 30 days
Last updated:

How does sympthom666 play?

Rating 1.03 K/R 0.74 ADR 77.8 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 17x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +764, First kills +1 pp, Clutch 1v1 +13 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 76.8
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
31 matches · 52% win rate
In match 1 of the day +87 ELO
28 matches · 39% win rate

sympthom666 loses the most ELO on Dust 2: −42 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Reached level 10 · Mirage
  4. Most kills in a match: 32 · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
76% better than 99%
0.77 better than 63%
80.1 better than 46%
1.08 better than 65%
56% of 118 duels better than 77%
50% of 18 situations better than 81%
Dust 231
52% right on the average
0.72 better than 39%
74.6 better than 18%
0.99 better than 31%
52% of 110 duels better than 54%
36% of 11 situations better than 44%
Ancient12
50% -
0.64 -
72.6 -
0.91-
46% of 52 duels -
33% of 6 situations -
Anubis12
25% -
0.73 -
78.6 -
1.00-
56% of 48 duels -
38% of 8 situations -
Cache3
0% -
0.79 -
87.7 -
1.09-
67% of 12 duels -
33% of 3 situations -
Nuke3
33% -
0.86 -
83.8 -
1.11-
42% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sympthom666 plays

Across 99 matches sympthom666 averages K/R 0.74, ADR 77.8 and a rating of 1.03. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Mirage with a 76% win rate in 37 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. sympthom666 loses the most ELO on Dust 2 (−42 ELO, win rate 52%). Things go best on Mirage (+167 ELO, win rate 76%). From match no. 5 of the day on, things go best: 62% win rate, −90 ELO. Improved over the last three months: Win rate +6 pp, ELO +764, First kills +1 pp, Clutch 1v1 +13 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.8. Last 30 days: 37 matches, win rate 57%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.