symphatetic

Japan
On FACEIT since 2022 266 matches tracked 104 matches in 30 days
Last updated:

How does symphatetic play?

Rating 1.04 K/R 0.76 ADR 79.7 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.7
Knife kills 3 in 266 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 59x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 79%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +263, First kills +1 pp
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 80.3, Win rate at 53%
▼ Got worse
Headshots −7 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −228 ELO
49 matches · 49% win rate
On Ancient −73 ELO
47 matches · 51% win rate
Between 6:00 and 12:00 −90 ELO, win rate 47%
On Fridays −255 ELO, win rate 38%

symphatetic loses the most ELO on Dust 2: −228 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2
  4. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
58% better than 72%
0.76 better than 55%
79.1 better than 38%
1.03 better than 45%
49% of 427 duels better than 34%
24% of 29 situations better than 12%
Anubis49
57% better than 63%
0.71 better than 32%
76.3 better than 24%
0.99 better than 31%
42% of 203 duels better than 7%
33% of 15 situations better than 37%
Dust 249
49% better than 34%
0.79 better than 69%
83.0 better than 58%
1.05 right on the average
47% of 276 duels better than 25%
53% of 15 situations better than 85%
Ancient47
51% better than 44%
0.85 better than 88%
85.6 better than 67%
1.14 better than 78%
55% of 172 duels better than 67%
53% of 17 situations better than 86%
Nuke13
31% -
0.63 -
67.7 -
0.81-
57% of 70 duels -
40% of 5 situations -
Inferno12
58% -
0.79 -
82.1 -
1.09-
44% of 59 duels -
67% of 9 situations -
Vertigo9
56% -
0.70 -
74.6 -
0.97-
37% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How symphatetic plays

Across 266 matches symphatetic averages K/R 0.76, ADR 79.7 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 85 matches. In 115 of 266 matches the rating was 1.10 or higher (43%), in 100 it was below 0.90. In 266 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. symphatetic loses the most ELO on Dust 2 (−228 ELO, win rate 49%). Things go best on Mirage (+166 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +150 ELO. Improved over the last three months: ELO +263, First kills +1 pp. Got weaker: Headshots −7 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 80.3, Win rate at 53%. Last 30 days: 104 matches, win rate 53%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.