sygmaboi

Poland
On FACEIT since 2015 155 matches tracked
Last updated:

How does sygmaboi play?

Rating 0.91 K/R 0.65 ADR 73.1 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 155 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 17%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 18x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 73.5, Headshots at 50%, Win rate at 47%
▼ Got worse
ELO −73

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
29 matches · 31% win rate
On Mirage −86 ELO
47 matches · 45% win rate
On Tuesdays −83 ELO, win rate 39%

sygmaboi loses the most ELO in match 2 of the day: −113 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.82 · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 32%
0.68 better than 25%
76.1 better than 27%
0.93 better than 21%
48% of 226 duels better than 33%
35% of 26 situations better than 38%
Dust 226
54% better than 64%
0.70 better than 36%
74.0 better than 19%
1.02 better than 53%
46% of 94 duels better than 26%
38% of 16 situations right on the average
Ancient24
50% right on the average
0.62 better than 8%
68.2 better than 6%
0.87 better than 12%
47% of 111 duels better than 34%
52% of 25 situations better than 85%
Nuke20
65% better than 79%
0.59 better than 2%
70.1 better than 6%
0.85 better than 6%
43% of 86 duels better than 13%
33% of 12 situations better than 35%
Anubis18
33% better than 8%
0.71 better than 41%
80.2 better than 54%
0.94 better than 25%
51% of 96 duels right on the average
33% of 15 situations better than 38%
Cache10
40% -
0.66 -
77.9 -
0.90-
43% of 40 duels -
75% of 4 situations -
Inferno9
44% -
0.55 -
58.6 -
0.77-
43% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sygmaboi plays

Across 155 matches sygmaboi averages K/R 0.65, ADR 73.1 and a rating of 0.91. Biggest strength: Utility hit rate at 39%, better than 75% of level 8 players. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 8 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 41 of 155 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 129 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 0.95. sygmaboi loses the most ELO in match 2 of the day (−113 ELO, win rate 31%). Things go best on Nuke (+92 ELO, win rate 65%). Match no. 4 of the day goes best: 76% win rate, +80 ELO. Got weaker: ELO −73. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 73.5, Headshots at 50%, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.