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syfon2

Poland
On FACEIT since 2025 125 matches tracked 32 matches in 30 days
Last updated:

How does syfon2 play?

Rating 1.08 K/R 0.78 ADR 86.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsEntryClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 76%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.05+0.05 · Ø 1.00 better than 72%
Pistol kills per match 3.6
Knife kills 4 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 32%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 24x 4K, 6 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 49%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 23%
Deaths per round 75%+2 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +215
= Stayed the same
ADR at 85.9, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.11, Win rate −11 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.88. Last 3 months: 0.77 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −121 ELO
21 matches · 29% win rate
On Mirage −63 ELO
50 matches · 54% win rate
On Thursdays −40 ELO, win rate 35%

syfon2 loses the most ELO in match 3 of the day: −121 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 62%
0.82 better than 87%
87.9 better than 84%
1.14 better than 86%
51% of 279 duels right on the average
42% of 24 situations better than 60%
Anubis21
62% better than 80%
0.72 right on the average
81.5 better than 62%
0.99 better than 48%
54% of 127 duels better than 70%
50% of 6 situations better than 79%
Dust 220
45% better than 30%
0.68 better than 28%
80.1 better than 55%
0.91 better than 18%
48% of 96 duels better than 38%
50% of 2 situations better than 81%
Cache10
20% -
0.81 -
91.6 -
1.11-
50% of 66 duels -
25% of 4 situations -
Nuke9
44% -
0.79 -
87.6 -
1.07-
53% of 59 duels -
50% of 8 situations -
Ancient7
43% -
0.87 -
91.7 -
1.20-
54% of 35 duels -
75% of 4 situations -
Inferno6
50% -
0.96 -
105.8 -
1.35-
78% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syfon2 plays

Across 125 matches syfon2 averages K/R 0.78, ADR 86.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 22% of level 7 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 56 of 125 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 109 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: November 2026 at 1.16. syfon2 loses the most ELO in match 3 of the day (−121 ELO, win rate 29%). Things go best in match 2 of the day (+85 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +85 ELO. Improved over the last three months: ELO +215. Got weaker: K/R −0.05, Rating −0.11, Win rate −11 pp. Unchanged in recent months: ADR at 85.9, Headshots at 50%. Last 30 days: 32 matches, win rate 50%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.