sycykiee

France
156 matches tracked
Last updated:

How does sycykiee play?

Rating 1.06 K/R 0.77 ADR 83.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.1
Knife kills 2 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 15x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 83.5
▼ Got worse
Win rate −15 pp, ELO −445

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
27 matches · 41% win rate
On Fridays −78 ELO, win rate 40%

sycykiee loses the most ELO in match 3 of the day: −74 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.10 · Dust 2
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
44% better than 23%
0.81 better than 78%
85.4 better than 69%
1.13 better than 75%
48% of 148 duels better than 29%
23% of 22 situations better than 17%
Inferno26
54% better than 50%
0.80 better than 66%
87.2 better than 67%
1.13 better than 68%
60% of 112 duels better than 81%
44% of 9 situations better than 63%
Mirage25
48% better than 37%
0.72 better than 39%
80.4 better than 48%
0.99 better than 35%
54% of 80 duels better than 66%
33% of 9 situations better than 33%
Ancient19
37% better than 7%
0.79 better than 69%
82.5 better than 52%
1.10 better than 70%
52% of 79 duels right on the average
29% of 7 situations better than 27%
Dust 219
68% better than 94%
0.75 better than 54%
81.3 right on the average
1.03 better than 47%
59% of 85 duels better than 86%
38% of 8 situations right on the average
Cache14
29% -
0.71 -
78.0 -
0.93-
55% of 71 duels -
0% of 5 situations -
Nuke9
78% -
0.81 -
84.2 -
1.08-
49% of 45 duels -
50% of 4 situations -
Vertigo3
33% -
0.63 -
70.2 -
0.75-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sycykiee plays

Across 156 matches sycykiee averages K/R 0.77, ADR 83.1 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 63 of 156 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 97 matches with detailed stats: 15 4Ks and 2 aces. sycykiee loses the most ELO in match 3 of the day (−74 ELO, win rate 41%). Things go best from match 5 of the day (+201 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +201 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −15 pp, ELO −445. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.