sxntany-

Russia
On FACEIT since 2020 342 matches tracked 41 matches in 30 days
ELO ▲ 80
2,018
30-day peak: 2,018
Rank EU
#236,496
Russia #66,684 in Russia
Last updated:

How does sxntany- play?

Rating 0.98 (from 341 matches) K/R 0.69 ADR 76.1 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 16%+5 pp · Ø 11% better than 78%
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 4 in 342 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 34x 4K, 5 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +248
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
93 matches · 43% win rate
In match 1 of the day −84 ELO
62 matches · 37% win rate
Between 18:00 and 24:00 −142 ELO, win rate 45%
On Sundays +105 ELO, win rate 44%

sxntany- loses the most ELO on Dust 2: −102 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
54% better than 63%
0.68 better than 22%
75.7 better than 24%
0.97 better than 29%
52% of 364 duels better than 55%
40% of 70 situations better than 57%
Dust 293
43% better than 25%
0.67 better than 19%
73.4 better than 15%
0.96 better than 27%
51% of 368 duels right on the average
34% of 64 situations better than 44%
Anubis54
54% better than 58%
0.72 better than 42%
78.3 better than 38%
1.03 better than 55%
52% of 196 duels better than 54%
41% of 44 situations better than 58%
Ancient51
55% better than 62%
0.70 better than 30%
77.9 better than 32%
0.96 better than 29%
54% of 181 duels better than 65%
41% of 44 situations better than 55%
Inferno22
50% better than 38%
0.72 better than 46%
77.6 better than 32%
1.04 right on the average
57% of 89 duels better than 77%
31% of 13 situations better than 35%
Nuke20
35% better than 5%
0.72 better than 33%
80.1 better than 41%
0.98 better than 26%
51% of 82 duels better than 39%
27% of 11 situations better than 19%
Cache8
50% -
0.67 -
72.8 -
0.95-
38% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sxntany- plays

Across 342 matches sxntany- averages K/R 0.69 and ADR 76.1; the rating across the 341 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 111 of 341 matches the rating was 1.10 or higher (33%), in 136 it was below 0.90. In 296 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. sxntany- loses the most ELO on Dust 2 (−102 ELO, win rate 43%). Things go best in match 4 of the day (+166 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +166 ELO. Improved over the last three months: ELO +248. Got weaker: K/R −0.10, Rating −0.14, ADR −8.4, Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 41 matches, win rate 44%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.