sxnt666

AR
On FACEIT since 2026 172 matches tracked 21 matches in 30 days
Last updated:

How does sxnt666 play?

Rating 0.92 (from 126 matches) K/R 0.66 ADR 79.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.90−0.10 · Ø 1.00 better than 18%
Pistol kills per match 2.2
Knife kills 3 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.0%).

2K rounds 10.9%−2.1 pp · Ø 13.0% better than 7%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 6.6+2.7 · Ø 3.9 better than 92%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +242
= Stayed the same
ADR at 78.1, Headshots at 43%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
60 matches · 52% win rate
In match 4 of the day ±0 ELO
20 matches · 30% win rate
Between 6:00 and 12:00 −10 ELO, win rate 42%
On Mondays −90 ELO, win rate 41%

sxnt666 loses the most ELO on Mirage: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
40% better than 18%
0.66 better than 23%
78.7 better than 52%
0.93 better than 29%
46% of 235 duels better than 29%
31% of 35 situations better than 33%
Mirage60
52% better than 55%
0.66 better than 21%
80.6 better than 61%
0.92 better than 22%
48% of 260 duels better than 40%
26% of 27 situations better than 19%
Nuke17
47% better than 29%
0.65 better than 18%
76.9 better than 37%
0.84 better than 8%
64% of 61 duels better than 98%
29% of 7 situations better than 25%
Ancient12
67% -
0.64 -
80.1 -
0.90-
37% of 46 duels -
57% of 7 situations -
Anubis11
36% -
0.76 -
83.2 -
1.02-
35% of 37 duels -
0% of 7 situations -
Cache5
20% -
0.69 -
82.3 -
0.97-
43% of 23 duels -
0% of 4 situations -
Inferno4
100% -
0.51 -
68.4 -
0.62-
27% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sxnt666 plays

Across 172 matches sxnt666 averages K/R 0.66 and ADR 79.5; the rating across the 126 rated matches is 0.92. Biggest strength: Utility damage per round at 6.6, better than 92% of level 6 players. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 6 players. Averages 14.1 kills per match with 44% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 31 of 126 matches the rating was 1.10 or higher (25%), in 64 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. sxnt666 loses the most ELO on Mirage (−29 ELO, win rate 52%). Things go best on Dust 2 (+12 ELO, win rate 40%). Match no. 2 of the day goes best: 53% win rate, −29 ELO. Improved over the last three months: ELO +242. Got weaker: K/R −0.04, Rating −0.10. Unchanged in recent months: ADR at 78.1, Headshots at 43%, Win rate at 48%. Last 30 days: 21 matches, win rate 38%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.