sxmetimes

South Korea
On FACEIT since 2018 433 matches tracked 95 matches in 30 days
ELO ▲ 95
3,310
30-day peak: 3,362
Rank EU ▲ 2,069 places
#2,771
South Korea #50 in South Korea
30 days · prev. #4,840 · best #2,352
Last updated:
Next update possible in 1h 10m

How does sxmetimes play?

Rating 1.03 (from 418 matches) K/R 0.71 ADR 77.7 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 433 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 63%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.05−0.01 · Ø 1.06 better than 40%
Pistol kills per match 3.1
Knife kills 8 in 433 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 23%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 59x 4K, 7 aces in 345 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 81%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +242
= Stayed the same
Headshots at 55%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −167 ELO
105 matches · 47% win rate
On Mirage −127 ELO
117 matches · 44% win rate
On Sundays −288 ELO, win rate 44%

sxmetimes loses the most ELO on Dust 2: −167 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
44% better than 11%
0.66 better than 10%
72.5 better than 9%
0.95 better than 15%
48% of 402 duels better than 24%
42% of 77 situations better than 61%
Dust 2105
47% better than 22%
0.77 better than 56%
84.2 better than 61%
1.13 better than 67%
55% of 448 duels better than 63%
43% of 81 situations better than 61%
Ancient104
62% better than 73%
0.68 better than 15%
75.7 better than 18%
0.98 better than 24%
49% of 395 duels better than 30%
49% of 70 situations better than 74%
Anubis61
57% better than 56%
0.71 better than 29%
77.2 better than 27%
1.05 better than 47%
54% of 215 duels better than 59%
45% of 38 situations better than 69%
Inferno29
52% better than 21%
0.78 better than 45%
82.9 better than 42%
1.11 better than 41%
59% of 107 duels better than 61%
55% of 11 situations better than 79%
Nuke15
47% better than 21%
0.74 better than 37%
76.3 better than 22%
1.06 better than 44%
54% of 41 duels better than 54%
40% of 15 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How sxmetimes plays

Across 433 matches sxmetimes averages K/R 0.71 and ADR 77.7; the rating across the 418 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 104 matches. In 166 of 433 matches the rating was 1.10 or higher (38%), in 176 it was below 0.90. In 345 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.09. sxmetimes loses the most ELO on Dust 2 (−167 ELO, win rate 47%). Things go best on Ancient (+439 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +386 ELO. Improved over the last three months: ELO +242. Got weaker: K/R −0.05, Rating −0.05, ADR −4.1. Unchanged in recent months: Headshots at 55%, Win rate at 52%. Last 30 days: 95 matches, win rate 54%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.