swords-

Brazil
On FACEIT since 2021 621 matches tracked 105 matches in 30 days
ELO ▼ 29
2,707
30-day peak: 2,758
Rank SA ▼ 115 places
#542
Brazil #382 in Brazil
30 days · prev. #427 · best #427
Last updated:

How does swords- play?

Rating 1.05 (from 452 matches) K/R 0.75 ADR 82.6 from 621 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 453 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.5 from the last 453
Zeus kills1 in 453 matches
Knife kills 5 in 453 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 73x 4K, 7 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 61%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +107
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.1, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 453 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −84 ELO
23 matches · 39% win rate
On Mirage −60 ELO
187 matches · 51% win rate
On Tuesdays −88 ELO, win rate 39%

swords- loses the most ELO on Nuke: −84 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.97 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 453 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
51% better than 43%
0.79 better than 69%
86.9 better than 75%
1.10 better than 67%
53% of 1,038 duels better than 57%
35% of 95 situations better than 41%
Dust 2129
54% better than 56%
0.74 better than 46%
80.7 better than 46%
1.04 better than 46%
48% of 640 duels better than 28%
37% of 63 situations better than 46%
Ancient50
46% better than 25%
0.72 better than 34%
79.7 better than 36%
1.02 better than 41%
50% of 265 duels better than 38%
44% of 41 situations better than 68%
Anubis37
51% better than 39%
0.76 better than 58%
84.0 better than 65%
1.08 better than 61%
52% of 200 duels right on the average
45% of 20 situations better than 71%
Nuke23
39% better than 6%
0.75 right on the average
80.5 better than 51%
1.02 better than 40%
57% of 119 duels better than 77%
29% of 14 situations better than 32%
Cache17
53% -
0.62 -
71.1 -
0.87-
44% of 79 duels -
43% of 7 situations -
Inferno9
33% -
0.67 -
75.9 -
0.92-
44% of 55 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swords- plays

Across 621 matches swords- averages K/R 0.75 and ADR 82.6; the rating across the 452 rated matches is 1.05. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 54% win rate in 129 matches. In 174 of 453 matches the rating was 1.10 or higher (38%), in 163 it was below 0.90. In 383 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: November 2026 at 1.08. swords- loses the most ELO on Nuke (−84 ELO, win rate 39%). Things go best on Dust 2 (+353 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, ELO +107. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.1, Win rate at 52%. Last 30 days: 105 matches, win rate 50%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.