swooossh

Belarus
On FACEIT since 2021 57 matches tracked 17 matches in 30 days
Last updated:

How does swooossh play?

Rating 1.25 K/R 0.87 ADR 94.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 42% good 1.10 to 1.29 30% normal 0.90 to 1.09 9% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

61% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 61%+22 pp · Ø 39% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 17x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether swooossh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 45% win rate

swooossh loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 23%
0.86 better than 91%
93.8 better than 94%
1.18 better than 88%
52% of 110 duels better than 54%
61% of 18 situations better than 95%
Dust 217
76% better than 99%
0.97 better than 98%
103.8 better than 99%
1.41 better than 99%
60% of 94 duels better than 88%
33% of 6 situations better than 36%
Anubis8
63% -
0.83 -
91.8 -
1.22-
51% of 39 duels -
71% of 7 situations -
Ancient4
25% -
0.82 -
84.4 -
1.22-
67% of 15 duels -
100% of 4 situations -
Cache3
100% -
0.88 -
101.1 -
1.22-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swooossh plays

Across 57 matches swooossh averages K/R 0.87, ADR 94.5 and a rating of 1.25. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 42 of 57 matches the rating was 1.10 or higher (74%), in 10 it was below 0.90. In 57 matches with detailed stats: 17 4Ks and 1 ace. swooossh loses the most ELO on Mirage (−25 ELO, win rate 45%). Things go best in match 1 of the day (±0 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate. Last 30 days: 17 matches, win rate 65%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.