swnz

Russia
106 matches tracked 21 matches in 30 days
Last updated:

How does swnz play?

Rating 1.11 (from 54 matches) K/R 0.74 ADR 79.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 74%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 2.7+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 20%+10 pp better than 87%
K/D 1.25+0.25 better than 98%
Pistol kills per match 3.5
Knife kills 5 in 106 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 77%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 15x 4K, 1 ace in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 6.5+2.3 better than 91%
Enemies flashed per round 0.30+0.02 better than 60%
Rounds with a death 59%−13 pp better than 99%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 106 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −116 ELO
24 matches · 50% wins
In match 1 of the day −11 ELO
25 matches · 56% wins
Between 12:00 and 18:00 +27 ELO, win rate 54%

swnz loses the most ELO on Mirage: −116 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
69% better than 96%
0.76 better than 69%
83.1 better than 68%
1.12 better than 81%
62% of 154 duels better than 96%
52% of 48 situations better than 87%
Mirage24
50% better than 46%
0.71 better than 39%
74.7 better than 22%
1.02-
51% of 53 duels level
32% of 22 situations better than 31%
Inferno14
79% -
0.73 -
80.4 -
1.29-
58% of 36 duels -
31% of 16 situations -
Cache10
60% -
0.72 -
79.6 -
1.17-
56% of 36 duels -
50% of 8 situations -
Ancient8
13% -
0.66 -
70.2 -
0.84-
29% of 21 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swnz plays

Across 106 matches swnz averages K/R 0.74 and ADR 79.7; the rating across the 54 rated matches is 1.11. Biggest strength: Rounds with a death at only 59%, where lower is better. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 16.5 kills per match, 49% of them headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 27 of 54 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. In 96 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. swnz loses the most ELO on Mirage (−116 ELO, win rate 50%). Things go best on Dust 2 (+435 ELO, win rate 69%). Last 30 days: 21 matches, win rate 43%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.