swingmental

Estonia
On FACEIT since 2019 321 matches tracked 132 matches in 30 days
Last updated:
Next update possible in 1h 9m

How does swingmental play?

Rating 1.04 (from 297 matches) K/R 0.75 ADR 81.0 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 15%+3 pp · Ø 12% better than 75%
K/D 1.05+0.01 · Ø 1.04 better than 51%
Pistol kills per match 3.2
Zeus kills2 in 321 matches
Knife kills 4 in 321 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 2 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +305
= Stayed the same
Headshots at 48%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.2

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
42 matches · 38% win rate
In match 4 of the day ±0 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 −5 ELO, win rate 46%
On Thursdays +30 ELO, win rate 44%

swingmental loses the most ELO on Anubis: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 55%
0.77 better than 60%
81.7 better than 52%
1.09 better than 65%
57% of 505 duels better than 81%
37% of 78 situations better than 47%
Dust 272
56% better than 65%
0.72 better than 37%
77.5 better than 30%
0.99 better than 29%
45% of 265 duels better than 15%
35% of 43 situations better than 39%
Ancient59
54% better than 56%
0.77 better than 60%
83.8 better than 60%
1.04 right on the average
57% of 230 duels better than 77%
46% of 35 situations better than 73%
Anubis42
38% better than 9%
0.76 better than 57%
83.2 better than 60%
1.03 better than 46%
52% of 168 duels right on the average
25% of 24 situations better than 18%
Nuke18
67% better than 82%
0.71 better than 30%
75.3 better than 21%
1.00 better than 35%
54% of 52 duels better than 60%
53% of 17 situations better than 81%
Cache7
71% -
0.83 -
89.6 -
1.19-
38% of 21 duels -
33% of 9 situations -
Inferno5
0% -
0.61 -
77.5 -
0.83-
46% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swingmental plays

Across 321 matches swingmental averages K/R 0.75 and ADR 81.0; the rating across the 297 rated matches is 1.04. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 113 of 297 matches the rating was 1.10 or higher (38%), in 98 it was below 0.90. In 271 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. swingmental loses the most ELO on Anubis (−60 ELO, win rate 38%). Things go best on Ancient (+60 ELO, win rate 54%). Improved over the last three months: ELO +305. Got weaker: K/R −0.04, Rating −0.05, ADR −4.2. Unchanged in recent months: Headshots at 48%, Win rate at 53%. Last 30 days: 132 matches, win rate 55%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.