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swifty-

Sweden
On FACEIT since 2014 346 matches tracked 56 matches in 30 days
ELO ▲ 23
2,547
30-day peak: 2,665
Rank EU
#48,682
Sweden #1,391 in Sweden
Last updated:

How does swifty- play?

Rating 0.94 K/R 0.65 ADR 70.8 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 346 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 31x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +227
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 70.3, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −152 ELO
44 matches · 48% win rate
On Ancient −35 ELO
72 matches · 51% win rate
On Wednesdays −41 ELO, win rate 35%

swifty- loses the most ELO in match 4 of the day: −152 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.48 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
57% better than 69%
0.62 better than 4%
67.4 better than 2%
0.92 better than 12%
40% of 262 duels better than 3%
36% of 55 situations better than 43%
Ancient72
51% better than 42%
0.68 better than 16%
73.7 better than 10%
0.99 better than 28%
46% of 265 duels better than 16%
42% of 64 situations better than 62%
Dust 250
56% better than 62%
0.65 better than 10%
71.1 better than 7%
0.93 better than 13%
48% of 164 duels better than 28%
43% of 28 situations better than 63%
Anubis46
46% better than 23%
0.65 better than 8%
72.2 better than 7%
0.94 better than 14%
41% of 172 duels better than 5%
57% of 28 situations better than 88%
Cache44
59% -
0.64 -
69.9 -
0.94-
44% of 149 duels -
50% of 28 situations -
Inferno22
55% better than 42%
0.68 better than 13%
74.3 better than 10%
0.97 better than 14%
48% of 62 duels better than 16%
17% of 12 situations better than 7%
Nuke19
37% better than 3%
0.63 better than 2%
70.6 better than 3%
0.89 better than 2%
35% of 68 duels better than 1%
42% of 19 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How swifty- plays

Across 346 matches swifty- averages K/R 0.65, ADR 70.8 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 44 matches. In 105 of 346 matches the rating was 1.10 or higher (30%), in 159 it was below 0.90. In 268 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. swifty- loses the most ELO in match 4 of the day (−152 ELO, win rate 48%). Things go best on Mirage (+204 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +139 ELO. Improved over the last three months: Win rate +4 pp, ELO +227. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 70.3, Headshots at 45%. Last 30 days: 56 matches, win rate 57%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.