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swider97

Poland
On FACEIT since 2026 148 matches tracked 14 matches in 30 days
Last updated:

How does swider97 play?

Rating 0.94 (from 128 matches) K/R 0.71 ADR 78.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 37%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 9x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +398
= Stayed the same
K/R at 0.70, Rating at 0.94
▼ Got worse
ADR −6.0, Win rate −10 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
20 matches · 30% win rate
On Anubis −36 ELO
25 matches · 60% win rate
Between 12:00 and 18:00 −27 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 45%

swider97 loses the most ELO on Ancient: −79 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Ancient
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis
  5. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 75%
0.79 better than 73%
85.5 better than 74%
1.07 better than 65%
53% of 198 duels better than 62%
27% of 26 situations better than 21%
Dust 229
66% better than 92%
0.66 better than 16%
75.2 better than 21%
0.88 better than 8%
47% of 111 duels better than 27%
29% of 7 situations better than 24%
Anubis25
60% better than 77%
0.72 better than 42%
79.5 better than 43%
0.97 better than 30%
48% of 122 duels better than 31%
44% of 9 situations better than 67%
Ancient20
30% better than 2%
0.67 better than 17%
77.0 better than 28%
0.86 better than 7%
51% of 84 duels better than 46%
30% of 10 situations better than 30%
Inferno13
54% -
0.68 -
76.6 -
0.90-
44% of 54 duels -
33% of 6 situations -
Nuke10
70% -
0.66 -
73.4 -
0.91-
44% of 48 duels -
75% of 4 situations -
Cache7
43% -
0.57 -
64.7 -
0.77-
37% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swider97 plays

Across 148 matches swider97 averages K/R 0.71 and ADR 78.7; the rating across the 128 rated matches is 0.94. Most room to improve: Rating at 0.94, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 38 of 128 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 108 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. swider97 loses the most ELO on Ancient (−79 ELO, win rate 30%). Things go best on Mirage (+77 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp, ELO +398. Got weaker: ADR −6.0, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94. Last 30 days: 14 matches, win rate 57%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.