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sweetR

Canada
On FACEIT since 2020 284 matches tracked 35 matches in 30 days
ELO ▼ 6
2,249
30-day peak: 2,327
Rank NA ▼ 568 places
#3,881
Canada #822 in Canada
30 days · prev. #3,313 · best #3,000
Last updated:

How does sweetR play?

Rating 1.00 (from 263 matches) K/R 0.71 ADR 76.2 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 263 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.9
Knife kills 4 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 3 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 2,249
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.3, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
78 matches · 46% win rate
On Cache −25 ELO
27 matches · 41% win rate
On Mondays −11 ELO, win rate 46%

sweetR loses the most ELO on Mirage: −48 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.50 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 30%
0.74 right on the average
79.6 better than 45%
1.02 better than 47%
52% of 288 duels better than 57%
46% of 41 situations better than 74%
Dust 255
60% better than 81%
0.62 better than 6%
67.8 better than 3%
0.91 better than 13%
43% of 192 duels better than 12%
62% of 21 situations better than 95%
Inferno48
56% better than 64%
0.73 better than 47%
79.6 better than 40%
1.06 better than 60%
55% of 139 duels better than 62%
41% of 27 situations better than 57%
Nuke28
50% better than 33%
0.72 better than 39%
76.5 better than 32%
1.04 right on the average
58% of 60 duels better than 79%
28% of 18 situations better than 20%
Cache27
41% better than 13%
0.74 better than 46%
78.0 better than 39%
1.02 better than 41%
57% of 75 duels better than 74%
35% of 20 situations better than 38%
Anubis25
52% better than 51%
0.67 better than 18%
73.3 better than 15%
0.95 better than 23%
51% of 93 duels right on the average
18% of 11 situations better than 8%
Ancient14
57% -
0.71 -
75.0 -
1.07-
44% of 32 duels -
38% of 8 situations -
Vertigo7
43% -
0.78 -
85.7 -
1.07-
52% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sweetR plays

Across 284 matches sweetR averages K/R 0.71 and ADR 76.2; the rating across the 263 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 55 matches. In 102 of 263 matches the rating was 1.10 or higher (39%), in 102 it was below 0.90. In 220 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. sweetR loses the most ELO on Mirage (−48 ELO, win rate 46%). Things go best in match 2 of the day (+117 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +117 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −4.3, Win rate −8 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,249. Last 30 days: 35 matches, win rate 43%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.