swedencowboy

Ireland
On FACEIT since 2025 325 matches tracked 222 matches in 30 days
ELO ▲ 7
3,004
30-day peak: 3,247
Rank EU ▼ 5,629 places
#8,662
Ireland #14 in Ireland
30 days · prev. #3,033 · best #3,023
Last updated:
Next update possible in 1h 46m

How does swedencowboy play?

Rating 0.98 (from 310 matches) K/R 0.68 ADR 75.4 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 3.0
Zeus kills3 in 325 matches
Knife kills 14 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 32%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 34x 4K, 5 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +290
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.0, Win rate at 52%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
131 matches · 50% win rate
On Dust 2 −53 ELO
74 matches · 50% win rate
Between 12:00 and 18:00 −81 ELO, win rate 47%
On Saturdays −120 ELO, win rate 41%

swedencowboy loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
50% better than 30%
0.68 better than 15%
74.5 better than 15%
0.99 better than 25%
48% of 523 duels better than 24%
44% of 71 situations better than 67%
Dust 274
50% better than 32%
0.66 better than 11%
73.2 better than 12%
0.95 better than 14%
43% of 332 duels better than 9%
39% of 31 situations better than 49%
Ancient55
56% right on the average
0.70 better than 23%
78.9 better than 32%
0.99 better than 25%
46% of 225 duels better than 16%
55% of 33 situations better than 86%
Nuke29
59% better than 54%
0.72 better than 28%
77.9 better than 28%
1.02 better than 31%
56% of 114 duels better than 64%
38% of 8 situations better than 46%
Anubis25
52% better than 37%
0.68 better than 17%
76.7 better than 24%
0.98 better than 23%
49% of 102 duels better than 30%
27% of 11 situations better than 23%
Cache5
40% -
0.70 -
75.5 -
0.93-
60% of 15 duels -
33% of 3 situations -
Inferno5
40% -
0.63 -
74.3 -
0.85-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swedencowboy plays

Across 325 matches swedencowboy averages K/R 0.68 and ADR 75.4; the rating across the 310 rated matches is 0.98. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 107 of 310 matches the rating was 1.10 or higher (35%), in 144 it was below 0.90. In 272 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. swedencowboy loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +45 ELO. Improved over the last three months: Headshots +2 pp, ELO +290. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.0, Win rate at 52%. Last 30 days: 222 matches, win rate 52%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.