swedencowboy

Ireland
On FACEIT since 2025 323 matches tracked 220 matches in 30 days
ELO ▲ 67
3,064
30-day peak: 3,247
Rank EU ▼ 3,650 places
#6,683
Ireland #9 in Ireland
30 days · prev. #3,033 · best #3,023
Last updated:
Next update possible in 14m 23s

How does swedencowboy play?

Rating 0.98 (from 308 matches) K/R 0.68 ADR 75.5 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 3.0
Zeus kills3 in 323 matches
Knife kills 14 in 323 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 34x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +226
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 75.6, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
131 matches · 50% win rate
On Dust 2 −53 ELO
74 matches · 50% win rate
On Saturdays −120 ELO, win rate 41%

swedencowboy loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
50% better than 30%
0.68 better than 15%
74.5 better than 14%
0.99 better than 25%
48% of 523 duels better than 23%
44% of 71 situations better than 67%
Dust 274
50% better than 32%
0.66 better than 11%
73.2 better than 11%
0.95 better than 13%
43% of 332 duels better than 9%
39% of 31 situations better than 49%
Ancient54
57% better than 56%
0.70 better than 23%
79.3 better than 34%
0.99 better than 26%
46% of 221 duels better than 16%
56% of 32 situations better than 88%
Nuke28
61% better than 62%
0.71 better than 23%
77.6 better than 25%
1.03 better than 32%
56% of 108 duels better than 62%
38% of 8 situations better than 45%
Anubis25
52% better than 37%
0.68 better than 17%
76.7 better than 24%
0.98 better than 23%
49% of 102 duels better than 31%
27% of 11 situations better than 23%
Cache5
40% -
0.70 -
75.5 -
0.93-
60% of 15 duels -
33% of 3 situations -
Inferno5
40% -
0.63 -
74.3 -
0.85-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swedencowboy plays

Across 323 matches swedencowboy averages K/R 0.68 and ADR 75.5; the rating across the 308 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 107 of 308 matches the rating was 1.10 or higher (35%), in 144 it was below 0.90. In 270 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. swedencowboy loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 61%). Match no. 1 of the day goes best: 60% win rate, +45 ELO. Improved over the last three months: Win rate +4 pp, ELO +226. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 75.6, Headshots at 54%. Last 30 days: 220 matches, win rate 52%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.