Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

swayy

Russia
On FACEIT since 2017 180 matches tracked 42 matches in 30 days
ELO ▲ 167
2,953
30-day peak: 2,973
Rank NA ▲ 249 places
#350
Russia #3,320 in Russia
30 days · prev. #599 · best #303
Last updated:

How does swayy play?

Rating 1.23 (from 132 matches) K/R 0.87 ADR 89.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 132 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 96%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 4.0
Knife kills 4 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.6%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 30x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.87, ADR at 87.3
▼ Got worse
Rating −0.05, Win rate −5 pp, ELO −117

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months unchanged at 0.87. Well above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
53 matches · 53% win rate
On Saturdays +2 ELO, win rate 47%

swayy loses the most ELO in match 2 of the day: −50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Dust 2
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 77%
0.87 better than 90%
89.5 better than 83%
1.22 better than 90%
61% of 319 duels better than 92%
41% of 27 situations better than 59%
Dust 260
58% better than 66%
0.93 better than 97%
94.4 better than 92%
1.32 better than 96%
64% of 227 duels better than 95%
50% of 26 situations better than 80%
Ancient20
75% better than 97%
0.79 better than 65%
80.5 better than 40%
1.12 better than 71%
55% of 130 duels better than 65%
100% of 8 situations better than 99%
Anubis14
50% -
0.78 -
81.6 -
1.09-
76% of 54 duels -
25% of 4 situations -
Inferno8
50% -
0.85 -
88.1 -
1.25-
66% of 32 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swayy plays

Across 180 matches swayy averages K/R 0.87 and ADR 89.3; the rating across the 132 rated matches is 1.23. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 41% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 81 of 132 matches the rating was 1.10 or higher (61%), in 24 it was below 0.90. In 121 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.40. swayy loses the most ELO in match 2 of the day (−50 ELO, win rate 53%). Things go best on Ancient (+112 ELO, win rate 75%). Match no. 1 of the day goes best: 65% win rate, +97 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −5 pp, ELO −117. Unchanged in recent months: K/R at 0.87, ADR at 87.3. Last 30 days: 42 matches, win rate 67%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.