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swagmachine7

Brazil
136 matches tracked
ELO
2,387
Peak across recorded matches: 2,545
Rank SA ▼ 179 places
#1,895
Brazil #1,601 in Brazil
30 days · prev. #1,716 · best #1,716
Last updated:

How does swagmachine7 play?

Rating 1.05 (from 114 matches) K/R 0.76 ADR 84.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 3 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 80.8, Headshots at 56%, Win rate at 52%, ELO at 2,387
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −214 ELO
22 matches · 27% win rate
From match 5 of the day −48 ELO
55 matches · 44% win rate
Between 12:00 and 18:00 +86 ELO, win rate 44%

swagmachine7 loses the most ELO on Dust 2: −214 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.03 · Dust 2
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 61%
0.72 better than 38%
81.8 better than 55%
1.01 better than 40%
56% of 250 duels better than 75%
48% of 29 situations better than 78%
Dust 222
27% better than 1%
0.78 better than 70%
81.3 better than 53%
1.05 better than 56%
55% of 121 duels better than 70%
43% of 21 situations better than 65%
Ancient20
40% better than 13%
0.70 better than 24%
81.1 better than 47%
0.96 better than 22%
53% of 92 duels better than 58%
50% of 10 situations better than 78%
Anubis19
53% right on the average
0.75 better than 53%
87.2 better than 78%
1.05 better than 53%
53% of 116 duels better than 57%
27% of 11 situations better than 23%
Cache7
57% -
0.95 -
93.8 -
1.32-
56% of 34 duels -
33% of 6 situations -
Inferno4
100% -
0.84 -
99.9 -
1.20-
46% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swagmachine7 plays

Across 136 matches swagmachine7 averages K/R 0.76 and ADR 84.0; the rating across the 114 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 60 matches. In 53 of 136 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. swagmachine7 loses the most ELO on Dust 2 (−214 ELO, win rate 27%). Things go best on Mirage (+233 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +109 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 80.8, Headshots at 56%, Win rate at 52%, ELO at 2,387.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.