swag_-

Brazil
282 matches tracked
ELO ▲ 45
2,835
30-day peak: 2,856
Rank SA ▼ 3 places
#315
#226 in BR
30 days · before #312 · best #310
Last updated:

How does swag_- play?

Rating 1.42 (from 7 matches) K/R 0.89 ADR 93.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 100%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 4%−7 pp better than 24%
K/D 1.33+0.30 better than 98%
Pistol kills per match 3.0 from the last 229
Knife kills 3 in 229 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.7%+3.4 pp better than 97%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 23x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 67%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +188
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, ADR −5.6

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.91).

Patterns

From the last 229 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −91 ELO
83 matches · 51% wins
In match 4 of the day +57 ELO
36 matches · 50% wins
From match 5 of the day +70 ELO
62 matches · 48% wins

swag_- loses the most ELO on Mirage: −91 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 54 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 47%
0.87 better than 93%
92.3 better than 92%
1.28–
58% of 349 duels better than 84%
39% of 62 situations better than 53%
Dust 273
53% better than 54%
0.86 better than 91%
90.2 better than 87%
1.57–
56% of 296 duels better than 75%
47% of 59 situations better than 75%
Ancient38
66% better than 90%
0.92 better than 98%
92.7 better than 93%
1.05–
59% of 151 duels better than 87%
47% of 19 situations better than 77%
Nuke20
60% better than 63%
0.89 better than 91%
93.2 better than 85%
1.49–
59% of 75 duels better than 79%
33% of 15 situations better than 37%
Cache15
53% –
0.80 –
84.5 –
-
50% of 72 duels –
71% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How swag_- plays

Across 282 matches swag_- averages K/R 0.89 and ADR 93.3; the rating across the 7 rated matches is 1.42. Biggest strength: K/D at 1.33. That is better than 98% of players on level 10. On average 19.7 kills per match, 51% of them headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 92 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.42. swag_- loses the most ELO on Mirage (−91 ELO, win rate 51%). Things go best on Dust 2 (+113 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, ELO +188. Got weaker: K/R −0.05, ADR −5.6. Unchanged in recent months: Win rate at 53%. Last 30 days: 7 matches, win rate 71%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.