swagR

MC
188 matches tracked
ELO ▼ 140
2,203
30-day peak: 2,343
Rank SA ▼ 194 places
#3,231 #2 in MC
30 days · before #3,037 · best #3,037
Last updated:

How does swagR play?

Rating 1.14 (from 14 matches) K/R 0.71 ADR 77.1 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 14 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 7% normal 0.90 to 1.09 7% weak 0.75 to 0.89 29% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 25x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +6 pp, Win rate +3 pp
= Stayed the same
ADR at 78.1
▼ Got worse
ELO −136

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68).

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −215 ELO
40 matches · 40% wins
In match 2 of the day −146 ELO
53 matches · 36% wins
Between 18:00 and 24:00 −63 ELO, win rate 38%
On Wednesdays −75 ELO, win rate 34%

swagR loses the most ELO on Mirage: −215 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.20 · Cache
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% better than 41%
0.74 level
80.1 better than 46%
1.19-
53% of 262 duels better than 60%
36% of 42 situations better than 44%
Mirage40
40% better than 11%
0.67 better than 18%
75.7 better than 24%
0.89-
45% of 159 duels better than 17%
50% of 20 situations better than 83%
Ancient31
48% better than 35%
0.66 better than 12%
71.6 better than 6%
1.13-
46% of 138 duels better than 21%
44% of 16 situations better than 71%
Cache23
52% -
0.73 -
76.6 -
1.95-
45% of 87 duels -
29% of 14 situations -
Anubis19
47% better than 30%
0.69 better than 24%
76.8 better than 27%
0.87-
54% of 97 duels better than 65%
29% of 14 situations better than 29%
Inferno9
56% -
0.79 -
84.5 -
-
69% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swagR plays

Across 188 matches swagR averages K/R 0.71 and ADR 77.1; the rating across the 14 rated matches is 1.14. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. On average 15.5 kills per match, 59% of them headshots. The strongest map is Cache with a 52% win rate in 23 matches. In 7 of 14 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. swagR loses the most ELO on Mirage (−215 ELO, win rate 40%). Things go best on Cache (+100 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Headshots +6 pp, Win rate +3 pp. Got weaker: ELO −136. Unchanged in recent months: ADR at 78.1. Last 30 days: 4 matches, win rate 0%, ELO balance −69.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.