swA2K

Argentina
On FACEIT since 2023 238 matches tracked 69 matches in 30 days
ELO ▼ 117
2,019
30-day peak: 2,255
Rank EU
#244,894
Argentina #616 in Argentina
Last updated:

How does swA2K play?

Rating 1.08 (from 237 matches) K/R 0.79 ADR 85.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 28x 4K, 3 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.7, Headshots at 47%
▼ Got worse
Rating −0.06, Win rate −8 pp, ELO −295

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
77 matches · 56% win rate
On Dust 2 −18 ELO
25 matches · 20% win rate
On Tuesdays −46 ELO, win rate 32%

swA2K loses the most ELO on Inferno: −67 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.31 · Inferno

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno77
56% better than 60%
0.81 better than 79%
85.7 better than 70%
1.12 better than 72%
55% of 320 duels better than 70%
40% of 57 situations right on the average
Anubis48
44% better than 25%
0.78 better than 68%
85.4 better than 71%
1.05 better than 57%
53% of 202 duels better than 61%
34% of 32 situations better than 40%
Ancient45
49% better than 47%
0.80 better than 78%
87.6 better than 80%
1.09 better than 72%
48% of 168 duels better than 33%
39% of 33 situations better than 55%
Dust 225
20% better than 1%
0.69 better than 26%
79.7 better than 44%
0.95 better than 22%
49% of 97 duels better than 39%
38% of 21 situations right on the average
Nuke25
64% better than 79%
0.86 better than 86%
92.2 better than 87%
1.14 better than 73%
63% of 97 duels better than 93%
50% of 14 situations better than 80%
Mirage14
43% -
0.69 -
73.1 -
0.99-
49% of 41 duels -
62% of 13 situations -
Vertigo3
67% -
0.86 -
98.9 -
1.21-
77% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swA2K plays

Across 238 matches swA2K averages K/R 0.79 and ADR 85.4; the rating across the 237 rated matches is 1.08. Biggest strength: Utility damage per round at 6.9, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 108 of 237 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 205 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. swA2K loses the most ELO on Inferno (−67 ELO, win rate 56%). Things go best on Ancient (+83 ELO, win rate 49%). Match no. 4 of the day goes best: 63% win rate, −19 ELO. Got weaker: Rating −0.06, Win rate −8 pp, ELO −295. Unchanged in recent months: K/R at 0.78, ADR at 84.7, Headshots at 47%. Last 30 days: 69 matches, win rate 48%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.