sv9_

Russia
73 matches tracked
Last updated:

How does sv9_ play?

Rating 1.05 (from 23 matches) K/R 0.77 ADR 82.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 9% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

63% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 63%+24 pp · Ø 39% better than 99%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.03+0.01 · Ø 1.02 better than 62%
Pistol kills per match 3.9
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.9
▼ Got worse
Headshots −3 pp, Win rate −16 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
22 matches · 36% win rate

sv9_ loses the most ELO on Mirage: −29 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 8%
0.75 better than 64%
82.5 better than 68%
0.98-
33% of 18 duels better than 1%
100% of 2 situations better than 99%
Ancient17
59% better than 74%
0.74 better than 57%
82.6 better than 62%
1.02-
52% of 25 duels better than 57%
50% of 4 situations better than 82%
Dust 211
27% -
0.80 -
82.3 -
1.05-
37% of 19 duels -
100% of 1 situations -
Nuke10
50% -
0.72 -
73.6 -
1.09-
36% of 14 duels -
67% of 3 situations -
Anubis9
33% -
0.86 -
90.6 -
1.08-
55% of 29 duels -
50% of 6 situations -
Inferno4
25% -
0.77 -
79.7 -
1.20-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sv9_ plays

Across 73 matches sv9_ averages K/R 0.77 and ADR 82.1; the rating across the 23 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 17.1 kills per match with 63% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 10 of 23 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. sv9_ loses the most ELO on Mirage (−29 ELO, win rate 36%). Things go best in match 1 of the day (−6 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −6 ELO. Got weaker: Headshots −3 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.9. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.