sv9_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Strength63% of 1v1s won and so well above the average (39%).
Weapons and aim
Average63% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.90. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: May 2026 with 92.4. Last 3 months: 80.9 (at the start 82.7). Just above the average (80.3).
Share of headshot kills
Best month: June 2026 with 66%. Last 3 months: 61% (at the start 64%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 48%. Last 3 months: 30% (at the start 46%). Well below the average (51%).
Best month: August 2026 with 1,908.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sv9_ loses the most ELO on Mirage: −29 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Anubis
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 48 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How sv9_ plays
Across 73 matches sv9_ averages K/R 0.77 and ADR 82.1; the rating across the 23 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 17.1 kills per match with 63% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 10 of 23 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. sv9_ loses the most ELO on Mirage (−29 ELO, win rate 36%). Things go best in match 1 of the day (−6 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −6 ELO. Got weaker: Headshots −3 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.9. Last 30 days: 1 matches, win rate 0%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.