susmanki

Finland
87 matches tracked 29 matches in 30 days
Last updated:

How does susmanki play?

Rating 0.91 K/R 0.66 ADR 76.2 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.91−0.08 · Ø 0.99 better than 17%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 50%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 7x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 84%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 60%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether susmanki is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.66
AugSepOctNov

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 −119 ELO, win rate 38%

susmanki loses the most ELO in match 2 of the day: −22 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.66 · Nuke
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 23%
0.70 better than 36%
81.2 better than 58%
0.97 better than 36%
53% of 108 duels better than 64%
36% of 14 situations better than 45%
Dust 216
50% right on the average
0.62 better than 10%
72.2 better than 15%
0.87 better than 11%
49% of 77 duels better than 44%
42% of 12 situations better than 61%
Anubis13
62% -
0.65 -
78.4 -
0.93-
53% of 49 duels -
78% of 9 situations -
Nuke13
23% -
0.69 -
78.6 -
0.92-
50% of 50 duels -
0% of 3 situations -
Ancient10
60% -
0.65 -
70.6 -
0.94-
38% of 37 duels -
50% of 2 situations -
Cache7
29% -
0.65 -
78.6 -
0.81-
52% of 29 duels -
0% of 1 situations -
Inferno7
57% -
0.60 -
66.3 -
0.86-
48% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How susmanki plays

Across 87 matches susmanki averages K/R 0.66, ADR 76.2 and a rating of 0.91. Biggest strength: Headshot rate at 54%, better than 87% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 14.7 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 25 of 87 matches the rating was 1.10 or higher (29%), in 44 it was below 0.90. In 87 matches with detailed stats: 7 4Ks and 1 ace. susmanki loses the most ELO in match 2 of the day (−22 ELO, win rate 33%). Things go best on Mirage (+11 ELO, win rate 43%). Match no. 1 of the day goes best: 53% win rate, −67 ELO. Last 30 days: 29 matches, win rate 41%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.