supplyzk

Brazil
171 matches tracked
ELO
2,527
Peak across the last 171 matches: 2,629
Rank SA ▼ 7 places
#1,053 #706 in BR
30 days · before #1,046 · best #1,046
Last updated:

How does supplyzk play?

Rating 1.12 (from 23 matches) K/R 0.82 ADR 85.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 23 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 22% good 1.10 to 1.29 0% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 17%+6 pp better than 79%
K/D 1.19+0.16 better than 89%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 35x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ELO +205
= Stayed the same
ADR at 85.6, Win rate at 57%
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.79).

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
36 matches · 47% wins
On Dust 2 −25 ELO
43 matches · 47% wins
Between 0:00 and 6:00 −107 ELO, win rate 50%
On Wednesdays −28 ELO, win rate 52%

supplyzk loses the most ELO in match 2 of the day: −128 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Cache
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
58% better than 72%
0.85 better than 90%
88.3 better than 82%
1.20-
58% of 341 duels better than 84%
40% of 30 situations better than 56%
Dust 243
47% better than 32%
0.80 better than 77%
81.5 better than 54%
1.04-
54% of 206 duels better than 65%
16% of 25 situations better than 6%
Ancient21
57% better than 67%
0.75 level
81.8 better than 51%
0.72-
50% of 112 duels better than 43%
11% of 9 situations better than 3%
Anubis21
71% better than 97%
0.89 better than 94%
91.3 better than 91%
1.65-
60% of 93 duels better than 89%
54% of 13 situations better than 83%
Inferno9
56% -
0.71 -
77.6 -
0.57-
49% of 45 duels -
0% of 2 situations -
Cache7
71% -
0.83 -
83.4 -
2.47-
57% of 46 duels -
20% of 5 situations -
Nuke4
50% -
0.71 -
72.1 -
-
61% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How supplyzk plays

Across 171 matches supplyzk averages K/R 0.82 and ADR 85.1; the rating across the 23 rated matches is 1.12. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 17.9 kills per match, 49% of them headshots. The strongest map is Anubis with a 71% win rate in 21 matches. In 8 of 23 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. In 121 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. supplyzk loses the most ELO in match 2 of the day (−128 ELO, win rate 47%). Things go best from match 5 of the day (+98 ELO, win rate 64%). Improved over the last three months: K/R +0.04, ELO +205. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 85.6, Win rate at 57%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.