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superans

Turkey
On FACEIT since 2020 233 matches tracked 12 matches in 30 days
Last updated:

How does superans play?

Rating 1.02 K/R 0.74 ADR 82.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.4
Knife kills 1 in 233 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 33x 4K, 5 aces in 233 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
First kills +2 pp, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 82.9, Headshots at 53%
▼ Got worse
Win rate −16 pp, ELO −511

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
74 matches · 46% win rate
In match 2 of the day −90 ELO
43 matches · 42% win rate
On Saturdays +23 ELO, win rate 42%

superans loses the most ELO on Mirage: −210 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.20 · Ancient
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 28%
0.73 better than 43%
81.9 better than 55%
0.99 better than 33%
48% of 383 duels better than 29%
34% of 32 situations better than 37%
Dust 264
47% better than 31%
0.74 right on the average
82.3 better than 58%
1.02 better than 45%
53% of 299 duels better than 60%
21% of 33 situations better than 11%
Anubis48
58% better than 67%
0.75 better than 53%
83.2 better than 62%
1.04 right on the average
53% of 224 duels better than 57%
52% of 25 situations better than 82%
Ancient17
41% better than 16%
0.69 better than 21%
83.1 better than 56%
0.93 better than 15%
50% of 103 duels better than 41%
75% of 4 situations better than 98%
Cache13
62% -
0.74 -
83.6 -
1.01-
58% of 66 duels -
60% of 5 situations -
Inferno9
33% -
0.72 -
77.9 -
1.00-
49% of 47 duels -
33% of 9 situations -
Nuke7
57% -
0.87 -
87.6 -
1.20-
53% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How superans plays

Across 233 matches superans averages K/R 0.74, ADR 82.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 91 of 233 matches the rating was 1.10 or higher (39%), in 90 it was below 0.90. In 233 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. superans loses the most ELO on Mirage (−210 ELO, win rate 46%). Things go best on Anubis (+149 ELO, win rate 58%). From match no. 5 of the day on, things go best: 55% win rate, +3 ELO. Improved over the last three months: First kills +2 pp, Clutch 1v1 +10 pp. Got weaker: Win rate −16 pp, ELO −511. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 82.9, Headshots at 53%. Last 30 days: 12 matches, win rate 33%, net ELO −175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.