Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

supa

Australia
On FACEIT since 2015 136 matches tracked 16 matches in 30 days
ELO
2,208
Peak across recorded matches: 2,234
Rank OCE ▲ 110 places
#726
Australia #586 in Australia
30 days · prev. #836 · best #686
Last updated:

How does supa play?

Rating 0.99 K/R 0.68 ADR 74.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 2 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 20x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +255, First kills +1 pp
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 74.3, Win rate at 59%, Clutch 1v1 at 38%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
41 matches · 59% win rate
Between 12:00 and 18:00 −23 ELO, win rate 55%
On Fridays +25 ELO, win rate 54%

supa loses the most ELO on Dust 2: −24 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Vertigo
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno
  5. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 75%
0.68 better than 23%
74.1 better than 19%
1.01 better than 44%
45% of 190 duels better than 18%
39% of 38 situations better than 55%
Dust 241
59% better than 78%
0.68 better than 22%
74.5 better than 18%
0.98 better than 31%
47% of 182 duels better than 27%
50% of 24 situations better than 81%
Cache16
69% better than 88%
0.60 better than 7%
67.4 better than 7%
0.87 better than 10%
38% of 64 duels better than 2%
38% of 8 situations better than 46%
Inferno14
71% -
0.70 -
76.0 -
0.99-
45% of 42 duels -
27% of 11 situations -
Ancient9
44% -
0.73 -
75.9 -
1.01-
59% of 32 duels -
0% of 6 situations -
Anubis4
50% -
0.76 -
75.9 -
1.07-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How supa plays

Across 136 matches supa averages K/R 0.68, ADR 74.0 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 49 of 136 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 131 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. supa loses the most ELO on Dust 2 (−24 ELO, win rate 59%). Things go best on Mirage (+56 ELO, win rate 58%). Match no. 1 of the day goes best: 66% win rate, +24 ELO. Improved over the last three months: ELO +255, First kills +1 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 74.3, Win rate at 59%, Clutch 1v1 at 38%. Last 30 days: 16 matches, win rate 69%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.