sup-_

Lebanon
On FACEIT since 2020 128 matches tracked 25 matches in 30 days
ELO ▼ 72
2,239
30-day peak: 2,311
Rank SA ▼ 1,068 places
#3,073
Lebanon #4 in Lebanon
30 days · prev. #2,005 · best #2,005
Last updated:

How does sup-_ play?

Rating 0.99 (from 72 matches) K/R 0.67 ADR 75.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.92−0.11 · Ø 1.03 better than 15%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +9.5, Headshots +3 pp
= Stayed the same
Rating at 0.99
▼ Got worse
Win rate −4 pp, ELO −236

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
32 matches · 56% win rate
On Mirage −22 ELO
53 matches · 47% win rate
On Thursdays +15 ELO, win rate 38%

sup-_ loses the most ELO on Dust 2: −31 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 32%
0.67 better than 19%
74.1 better than 18%
1.03 right on the average
49% of 148 duels better than 38%
44% of 16 situations better than 68%
Dust 232
56% better than 68%
0.69 better than 28%
75.9 better than 25%
1.08 better than 67%
62% of 89 duels better than 95%
29% of 7 situations better than 27%
Anubis17
65% better than 88%
0.68 better than 22%
75.2 better than 19%
1.00-
53% of 45 duels better than 60%
50% of 4 situations better than 80%
Ancient10
30% -
0.64 -
78.4 -
0.89-
58% of 31 duels -
20% of 5 situations -
Cache5
60% -
0.71 -
77.9 -
0.77-
33% of 3 duels -
-
Inferno5
40% -
0.56 -
68.1 -
0.87-
57% of 14 duels -
25% of 4 situations -
Nuke3
33% -
0.55 -
72.5 -
1.04-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sup-_ plays

Across 128 matches sup-_ averages K/R 0.67 and ADR 75.1; the rating across the 72 rated matches is 0.99. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 64% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 31 of 78 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. sup-_ loses the most ELO on Dust 2 (−31 ELO, win rate 56%). Things go best in match 1 of the day (−7 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −7 ELO. Improved over the last three months: K/R +0.09, ADR +9.5, Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −236. Unchanged in recent months: Rating at 0.99. Last 30 days: 25 matches, win rate 48%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.