sunydais

British Indian Ocean Territory
On FACEIT since 2025 277 matches tracked 105 matches in 30 days
Last updated:
Next update possible in 1h 22m

How does sunydais play?

Rating 1.04 K/R 0.76 ADR 83.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 46%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.02+0.03 · Ø 0.99 better than 63%
Pistol kills per match 2.5
Knife kills 2 in 277 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 63%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 82%
4Ks and aces 61x 4K, 6 aces in 273 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 16%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +12 pp, ELO +663
= Stayed the same
ADR at 82.7, Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.09

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −258 ELO
67 matches · 40% win rate
On Dust 2 −114 ELO
24 matches · 33% win rate
On Sundays −40 ELO, win rate 34%

sunydais loses the most ELO in match 1 of the day: −258 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno72
53% better than 54%
0.74 better than 66%
81.1 better than 62%
1.01 better than 56%
48% of 327 duels better than 38%
33% of 39 situations better than 44%
Ancient71
54% better than 66%
0.76 better than 68%
82.4 better than 67%
1.04 better than 67%
54% of 355 duels better than 73%
21% of 39 situations better than 17%
Anubis35
37% better than 11%
0.79 better than 84%
86.4 better than 85%
1.05 better than 71%
52% of 114 duels better than 63%
14% of 21 situations better than 7%
Mirage32
53% better than 60%
0.77 better than 71%
83.7 better than 70%
1.05 better than 65%
50% of 163 duels right on the average
38% of 13 situations right on the average
Nuke32
44% better than 20%
0.74 right on the average
82.7 better than 58%
1.02 better than 46%
48% of 141 duels better than 34%
29% of 17 situations better than 30%
Dust 224
33% better than 5%
0.77 better than 73%
80.8 better than 55%
1.06 better than 69%
55% of 91 duels better than 78%
31% of 16 situations better than 32%
Cache11
55% -
0.92 -
97.8 -
1.28-
63% of 51 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunydais plays

Across 277 matches sunydais averages K/R 0.76, ADR 83.2 and a rating of 1.04. Biggest strength: 3K rounds at 4.6%, better than 79% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 7 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 110 of 277 matches the rating was 1.10 or higher (40%), in 101 it was below 0.90. In 273 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. sunydais loses the most ELO in match 1 of the day (−258 ELO, win rate 40%). Things go best on Inferno (+264 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, +50 ELO. Improved over the last three months: Win rate +12 pp, ELO +663. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 82.7, Headshots at 46%. Last 30 days: 105 matches, win rate 49%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.