sunmooo7

Japan
On FACEIT since 2025 103 matches tracked 42 matches in 30 days
Last updated:

How does sunmooo7 play?

Rating 1.08 K/R 0.77 ADR 82.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.8
Knife kills 8 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.0, Win rate +19 pp, ELO +626
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +50 ELO
33 matches · 48% win rate
Between 0:00 and 6:00 +2 ELO, win rate 48%

sunmooo7 loses the most ELO from match 5 of the day: +50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.33 · Dust 2
  5. Most kills in a match: 33 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 79%
0.79 better than 73%
83.3 better than 63%
1.09 better than 70%
50% of 109 duels better than 45%
33% of 39 situations better than 36%
Dust 223
65% better than 90%
0.84 better than 87%
84.5 better than 69%
1.22 better than 91%
51% of 84 duels right on the average
42% of 19 situations better than 59%
Ancient18
67% better than 92%
0.72 better than 41%
79.1 better than 38%
1.03 right on the average
50% of 78 duels better than 40%
31% of 16 situations better than 36%
Anubis15
40% better than 16%
0.71 better than 37%
80.9 better than 52%
0.96 better than 26%
62% of 50 duels better than 95%
50% of 12 situations better than 78%
Inferno8
13% -
0.71 -
81.9 -
1.03-
57% of 30 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunmooo7 plays

Across 103 matches sunmooo7 averages K/R 0.77, ADR 82.2 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 50 of 103 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. sunmooo7 loses the most ELO from match 5 of the day (+50 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 65%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.0, Win rate +19 pp, ELO +626. Got weaker: Headshots −4 pp. Last 30 days: 42 matches, win rate 67%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.