sunfl0w9r-

Italy
On FACEIT since 2026 172 matches tracked 20 matches in 30 days
Last updated:

How does sunfl0w9r- play?

Rating 1.06 (from 145 matches) K/R 0.77 ADR 84.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 61%+10 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.13+0.12 · Ø 1.01 better than 87%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 68%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, Headshots at 50%
▼ Got worse
ADR −6.1, Win rate −10 pp, ELO −91

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
53 matches · 57% win rate
On Mirage −6 ELO
45 matches · 44% win rate
On Fridays −61 ELO, win rate 42%

sunfl0w9r- loses the most ELO on Dust 2: −16 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
57% better than 72%
0.88 better than 95%
93.2 better than 94%
1.19 better than 91%
56% of 190 duels better than 78%
34% of 32 situations better than 41%
Mirage45
44% better than 28%
0.72 better than 44%
79.9 better than 48%
0.99 better than 41%
55% of 192 duels better than 75%
43% of 23 situations better than 64%
Ancient30
67% better than 90%
0.82 better than 86%
89.6 better than 88%
1.15 better than 89%
61% of 120 duels better than 94%
36% of 14 situations better than 47%
Anubis21
29% better than 3%
0.66 better than 17%
73.3 better than 13%
0.85 better than 6%
50% of 38 duels better than 45%
36% of 14 situations better than 47%
Inferno11
64% -
0.75 -
82.5 -
0.94-
63% of 24 duels -
14% of 7 situations -
Nuke7
29% -
0.66 -
76.1 -
0.93-
67% of 15 duels -
50% of 2 situations -
Cache5
20% -
0.49 -
58.0 -
0.89-
64% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunfl0w9r- plays

Across 172 matches sunfl0w9r- averages K/R 0.77 and ADR 84.4; the rating across the 145 rated matches is 1.06. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 61 of 145 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 74 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. sunfl0w9r- loses the most ELO on Dust 2 (−16 ELO, win rate 57%). Things go best on Ancient (+116 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate, +61 ELO. Got weaker: ADR −6.1, Win rate −10 pp, ELO −91. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Headshots at 50%. Last 30 days: 20 matches, win rate 40%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.