sunadefanboy

United Kingdom
On FACEIT since 2023 84 matches tracked 53 matches in 30 days
Last updated:

How does sunadefanboy play?

Rating 0.98 K/R 0.69 ADR 73.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98−0.01 · Ø 0.99 better than 46%
Pistol kills per match 1.9
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 55%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 9%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 70%−3 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 7 average
Whether sunadefanboy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Best month: October 2026 with 0.70.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
31 matches · 48% win rate
In match 1 of the day −15 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +17 ELO, win rate 38%

sunadefanboy loses the most ELO on Mirage: −66 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 42%
0.69 better than 31%
74.5 better than 23%
0.99 better than 44%
45% of 58 duels better than 21%
41% of 39 situations better than 61%
Dust 221
43% better than 26%
0.69 better than 34%
73.6 better than 20%
0.98 better than 41%
45% of 67 duels better than 24%
44% of 16 situations better than 69%
Ancient12
58% -
0.73 -
76.5 -
1.04-
54% of 39 duels -
54% of 13 situations -
Nuke7
43% -
0.66 -
74.0 -
0.96-
52% of 27 duels -
-
Anubis5
0% -
0.57 -
60.2 -
0.78-
55% of 11 duels -
14% of 7 situations -
Inferno5
100% -
0.75 -
76.4 -
1.12-
89% of 9 duels -
0% of 2 situations -
Cache3
33% -
0.57 -
63.3 -
0.80-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sunadefanboy plays

Across 84 matches sunadefanboy averages K/R 0.69, ADR 73.5 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 7 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 26 of 84 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. sunadefanboy loses the most ELO on Mirage (−66 ELO, win rate 48%). Last 30 days: 53 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.