summerss11

United Kingdom
On FACEIT since 2017 345 matches tracked 110 matches in 30 days
ELO ▼ 102
2,510
30-day peak: 2,773
Rank EU
#53,248
United Kingdom #936 in United Kingdom
Last updated:

How does summerss11 play?

Rating 1.04 K/R 0.75 ADR 79.6 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Zeus kills2 in 345 matches
Knife kills 7 in 345 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.6%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 5 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 51%, ELO at 2,510
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −85 ELO
20 matches · 45% win rate
In match 4 of the day +251 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 +6 ELO, win rate 42%
On Fridays +124 ELO, win rate 43%

summerss11 loses the most ELO on Nuke: −85 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.24 · Cache
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
47% better than 28%
0.78 better than 64%
82.5 better than 54%
1.07 better than 58%
57% of 558 duels better than 79%
41% of 63 situations better than 60%
Dust 265
52% better than 47%
0.70 better than 27%
74.6 better than 18%
0.98 better than 26%
49% of 290 duels better than 34%
46% of 26 situations better than 72%
Ancient55
55% better than 55%
0.72 better than 33%
78.1 better than 30%
1.02 better than 41%
49% of 273 duels better than 33%
41% of 27 situations better than 56%
Anubis46
57% better than 63%
0.73 better than 40%
77.7 better than 28%
1.05 right on the average
52% of 207 duels better than 47%
37% of 27 situations better than 43%
Inferno29
55% better than 38%
0.76 better than 46%
81.1 better than 38%
1.06 better than 38%
56% of 158 duels better than 63%
13% of 16 situations better than 3%
Cache21
57% -
0.80 -
84.9 -
1.16-
56% of 108 duels -
63% of 8 situations -
Nuke20
45% better than 18%
0.74 better than 46%
80.6 better than 44%
1.02 better than 43%
51% of 124 duels better than 41%
20% of 15 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How summerss11 plays

Across 345 matches summerss11 averages K/R 0.75, ADR 79.6 and a rating of 1.04. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 140 of 345 matches the rating was 1.10 or higher (41%), in 129 it was below 0.90. In 253 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. summerss11 loses the most ELO on Nuke (−85 ELO, win rate 45%). Things go best on Anubis (+287 ELO, win rate 57%). Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.8, Headshots at 51%, ELO at 2,510. Last 30 days: 110 matches, win rate 46%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.