sumayo777

Switzerland
On FACEIT since 2024 144 matches tracked 54 matches in 30 days
ELO ▲ 113
2,118
30-day peak: 2,118
Rank EU
#183,623
Switzerland #1,510 in Switzerland
Last updated:

How does sumayo777 play?

Rating 1.05 (from 123 matches) K/R 0.78 ADR 84.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.6
Knife kills 8 in 144 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 20x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.88 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 96%
Enemies flashed per round 0.88+0.59 · Ø 0.29 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +233
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.13, ADR −11.0, Win rate −5 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: June 2026 with 0.96. Last 3 months: 0.76 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
49 matches · 51% win rate
On Mirage −50 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −24 ELO, win rate 39%
On Sundays −48 ELO, win rate 41%

sumayo777 loses the most ELO on Dust 2: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Ancient
  5. Most kills in a match: 54 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 51%
0.79 better than 72%
84.4 better than 68%
1.06 better than 59%
49% of 151 duels better than 39%
45% of 33 situations better than 71%
Ancient35
51% better than 55%
0.76 better than 60%
83.0 better than 63%
0.98 better than 38%
57% of 130 duels better than 82%
24% of 25 situations better than 17%
Mirage23
52% right on the average
0.78 better than 69%
84.4 better than 70%
1.04 better than 54%
46% of 83 duels better than 23%
50% of 10 situations better than 81%
Inferno16
44% better than 18%
0.78 better than 68%
84.6 better than 66%
1.07 better than 58%
53% of 62 duels better than 58%
50% of 10 situations better than 73%
Anubis15
60% better than 76%
0.78 better than 68%
80.7 better than 49%
1.09-
32% of 53 duels better than 1%
20% of 5 situations better than 11%
Nuke5
20% -
0.86 -
94.6 -
1.10-
45% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sumayo777 plays

Across 144 matches sumayo777 averages K/R 0.78 and ADR 84.2; the rating across the 123 rated matches is 1.05. Biggest strength: Utility damage per round at 7.3, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 55 of 123 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. sumayo777 loses the most ELO on Dust 2 (−50 ELO, win rate 51%). Things go best in match 1 of the day (+35 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +35 ELO. Improved over the last three months: Headshots +4 pp, ELO +233. Got weaker: K/R −0.13, Rating −0.13, ADR −11.0, Win rate −5 pp. Last 30 days: 54 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.