sum_ke

MX
217 matches tracked 43 matches in 30 days
ELO ▼ 66
2,735
30-day peak: 2,857
Rank NA ▼ 137 places
#669
#11 in MX
30 days · before #532 · best #532
Last updated:

How does sum_ke play?

Rating 1.19 (from 65 matches) K/R 0.83 ADR 88.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 65 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
ClutcherEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 10%−1 pp better than 56%
K/D 1.23+0.20 better than 93%
Pistol kills per match 3.3
Knife kills 3 in 217 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 27x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +114
= Stayed the same
K/R at 0.83, ADR at 88.5, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.82).

Patterns

From the last 217 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −74 ELO
30 matches · 50% wins
From match 5 of the day −64 ELO
29 matches · 48% wins
On Mondays +65 ELO, win rate 50%

sum_ke loses the most ELO on Inferno: −74 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Ancient
  2. Highest rating in a match: 2.04 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 58%
0.85 better than 90%
93.0 better than 93%
1.20 better than 92%
58% of 298 duels better than 84%
43% of 42 situations better than 65%
Ancient50
62% better than 81%
0.86 better than 91%
90.1 better than 86%
1.25 better than 96%
64% of 199 duels better than 98%
41% of 29 situations better than 63%
Inferno30
50% better than 34%
0.86 better than 88%
88.9 better than 81%
1.13-
63% of 99 duels better than 91%
30% of 20 situations better than 29%
Dust 226
50% better than 41%
0.81 better than 80%
89.9 better than 87%
1.34-
62% of 112 duels better than 93%
70% of 10 situations better than 98%
Cache21
57% -
0.76 -
81.0 -
1.06-
51% of 68 duels -
53% of 19 situations -
Anubis19
47% better than 30%
0.76 better than 60%
81.3 better than 52%
0.94-
62% of 74 duels better than 94%
27% of 11 situations better than 27%
Aim_map_faceit4
75% -
0.64 -
67.0 -
-
64% of 80 duels -
64% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sum_ke plays

Across 217 matches sum_ke averages K/R 0.83 and ADR 88.6; the rating across the 65 rated matches is 1.19. Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.2 kills per match, 50% of them headshots. The strongest map is Ancient with a 62% win rate in 50 matches. In 38 of 65 matches the rating was 1.10 or higher (58%), in 14 it was below 0.90. In 156 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. sum_ke loses the most ELO on Inferno (−74 ELO, win rate 50%). Things go best in match 4 of the day (+76 ELO, win rate 67%). Improved over the last three months: Win rate +11 pp, ELO +114. Unchanged in recent months: K/R at 0.83, ADR at 88.5, Headshots at 50%. Last 30 days: 43 matches, win rate 49%, ELO balance −67.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.