sulics

Germany
358 matches tracked 166 matches in 30 days
Last updated:

How does sulics play?

Rating 1.13 (from 187 matches) K/R 0.81 ADR 84.0 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 187 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 25%+14 pp better than 92%
K/D 1.15+0.12 better than 82%
Pistol kills per match 3.0
Knife kills 15 in 358 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 61%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 60x 4K, 8 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.5−1.6 better than 8%
Enemies flashed per round 0.28−0.02 better than 45%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.9
▼ Got worse
K/R −0.05, Headshots −3 pp, Win rate −3 pp, ELO −59

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.79 (at the start 0.84).

Patterns

From the last 358 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −99 ELO
94 matches · 51% wins
On Inferno −31 ELO
20 matches · 55% wins
On Nuke −30 ELO
21 matches · 52% wins

sulics loses the most ELO on Dust 2: −99 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
59% better than 76%
0.87 better than 91%
87.2 better than 79%
1.22–
63% of 478 duels better than 96%
52% of 54 situations better than 85%
Dust 294
51% better than 44%
0.81 better than 79%
88.3 better than 83%
1.14–
58% of 430 duels better than 83%
46% of 65 situations better than 72%
Ancient56
52% better than 48%
0.78 better than 66%
81.9 better than 52%
1.08–
58% of 277 duels better than 84%
28% of 36 situations better than 26%
Anubis37
59% better than 71%
0.77 better than 60%
79.3 better than 38%
1.08–
49% of 138 duels better than 33%
35% of 17 situations better than 38%
Nuke21
52% better than 36%
0.77 level
79.7 better than 33%
1.05–
66% of 62 duels better than 96%
46% of 13 situations better than 68%
Inferno20
55% better than 47%
0.71 better than 30%
76.5 better than 19%
1.20–
52% of 67 duels better than 45%
33% of 15 situations better than 39%
Cache17
29% –
0.65 –
70.8 –
0.91–
51% of 70 duels –
64% of 11 situations –
Overpass4
50% –
0.80 –
84.3 –
-
67% of 9 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sulics plays

Across 358 matches sulics averages K/R 0.81 and ADR 84.0; the rating across the 187 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 17.6 kills per match, 49% of them headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 92 of 187 matches the rating was 1.10 or higher (49%), in 57 it was below 0.90. In 258 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: September 2026 at 1.17. sulics loses the most ELO on Dust 2 (−99 ELO, win rate 51%). Things go best on Anubis (+83 ELO, win rate 59%). Got weaker: K/R −0.05, Headshots −3 pp, Win rate −3 pp, ELO −59. Unchanged in recent months: ADR at 82.9. Last 30 days: 166 matches, win rate 52%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.