Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

suld3-

Mongolia
On FACEIT since 2019 148 matches tracked 11 matches in 30 days
ELO ▼ 53
2,569
30-day peak: 2,623
Rank SEA ▼ 70 places
#958
Mongolia #457 in Mongolia
30 days · prev. #888 · best #708
Last updated:

How does suld3- play?

Rating 1.15 K/R 0.82 ADR 88.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 2.8
Knife kills 6 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 11x 4K, 4 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +4.3, Win rate +9 pp, ELO +230
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
24 matches · 63% win rate
In match 2 of the day −18 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 +17 ELO, win rate 44%

suld3- loses the most ELO on Ancient: −51 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 59 · Ancient
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
63% better than 88%
0.78 better than 66%
83.5 better than 62%
1.11 better than 72%
49% of 239 duels better than 34%
42% of 36 situations better than 61%
Dust 239
51% better than 45%
0.84 better than 86%
88.9 better than 81%
1.17 better than 83%
52% of 192 duels right on the average
18% of 22 situations better than 7%
Ancient24
63% better than 82%
0.85 better than 85%
91.8 better than 87%
1.21 better than 89%
58% of 121 duels better than 82%
42% of 19 situations better than 59%
Inferno14
50% -
0.82 -
94.7 -
1.06-
66% of 64 duels -
25% of 4 situations -
Anubis11
36% -
0.91 -
91.8 -
1.27-
60% of 50 duels -
75% of 4 situations -
Nuke7
43% -
0.81 -
86.6 -
1.15-
51% of 37 duels -
50% of 4 situations -
Cache4
0% -
0.75 -
83.3 -
1.02-
73% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suld3- plays

Across 148 matches suld3- averages K/R 0.82, ADR 88.0 and a rating of 1.15. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 49 matches. In 80 of 148 matches the rating was 1.10 or higher (54%), in 41 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: November 2026 at 1.35. suld3- loses the most ELO on Ancient (−51 ELO, win rate 63%). Things go best on Dust 2 (+52 ELO, win rate 51%). Match no. 1 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +4.3, Win rate +9 pp, ELO +230. Unchanged in recent months: Headshots at 52%. Last 30 days: 11 matches, win rate 55%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.