sukk1312

Switzerland
181 matches tracked
ELO ▲ 106
2,082
30-day peak: 2,082
Rank EU
#195,977
Switzerland #1,564 in Switzerland
Last updated:

How does sukk1312 play?

Rating 1.07 K/R 0.78 ADR 88.4 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 30x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sukk1312 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 181 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
22 matches · 45% win rate
On Mirage −25 ELO
42 matches · 52% win rate
On Saturdays ±0 ELO, win rate 46%

sukk1312 loses the most ELO in match 4 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient
  5. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
52% better than 48%
0.78 better than 69%
86.8 better than 76%
1.07 better than 66%
55% of 280 duels better than 70%
43% of 21 situations better than 60%
Anubis49
67% better than 90%
0.77 better than 67%
87.0 better than 81%
1.07 better than 65%
54% of 243 duels better than 66%
48% of 23 situations better than 75%
Mirage42
52% better than 54%
0.80 better than 77%
91.1 better than 89%
1.07 better than 65%
53% of 194 duels better than 62%
46% of 26 situations better than 73%
Cache15
60% -
0.81 -
91.8 -
1.07-
55% of 85 duels -
75% of 8 situations -
Nuke12
33% -
0.73 -
86.8 -
1.00-
49% of 49 duels -
50% of 6 situations -
Inferno8
38% -
0.76 -
86.9 -
1.08-
54% of 48 duels -
56% of 9 situations -
Dust 23
0% -
0.79 -
92.9 -
1.05-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sukk1312 plays

Across 181 matches sukk1312 averages K/R 0.78, ADR 88.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 49 matches. In 78 of 181 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 174 matches with detailed stats: 30 4Ks and 2 aces. sukk1312 loses the most ELO in match 4 of the day (−27 ELO, win rate 45%). Things go best in match 1 of the day (+63 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +63 ELO. Last 30 days: 3 matches, win rate 67%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.