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suke666

Mongolia
On FACEIT since 2024 392 matches tracked 179 matches in 30 days
ELO ▲ 327
2,856
30-day peak: 2,941
Rank SEA ▲ 453 places
#313
Mongolia #170 in Mongolia
30 days · prev. #766 · best #250
Last updated:

How does suke666 play?

Rating 1.06 (from 315 matches) K/R 0.77 ADR 86.2 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 389 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 392 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 91x 4K, 3 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.9, Win rate +8 pp, ELO +509
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −100 ELO
33 matches · 27% win rate
On Nuke −30 ELO
26 matches · 69% win rate
Between 12:00 and 18:00 −56 ELO, win rate 47%
On Saturdays −36 ELO, win rate 47%

suke666 loses the most ELO on Inferno: −100 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 57 · Ancient
  4. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
52% better than 43%
0.76 better than 53%
85.8 better than 69%
1.02 better than 39%
49% of 682 duels better than 32%
40% of 52 situations better than 55%
Dust 287
56% better than 59%
0.73 better than 38%
83.1 better than 56%
1.03 better than 38%
47% of 511 duels better than 22%
35% of 31 situations better than 40%
Ancient59
56% better than 58%
0.84 better than 84%
90.9 better than 85%
1.14 better than 76%
50% of 370 duels better than 37%
36% of 39 situations better than 44%
Anubis45
58% better than 63%
0.79 better than 69%
87.7 better than 79%
1.08 better than 59%
51% of 258 duels better than 44%
25% of 32 situations better than 18%
Inferno33
27% better than 1%
0.77 better than 42%
85.6 better than 53%
1.02 better than 21%
53% of 201 duels better than 37%
10% of 10 situations better than 4%
Nuke26
69% better than 88%
0.75 better than 39%
85.6 better than 64%
1.01 better than 26%
55% of 161 duels better than 60%
46% of 13 situations better than 67%
Cache20
70% better than 88%
0.81 better than 61%
86.3 better than 59%
1.11 right on the average
52% of 117 duels better than 39%
71% of 7 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How suke666 plays

Across 392 matches suke666 averages K/R 0.77 and ADR 86.2; the rating across the 315 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 166 of 389 matches the rating was 1.10 or higher (43%), in 137 it was below 0.90. In 332 matches with detailed stats: 91 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. suke666 loses the most ELO on Inferno (−100 ELO, win rate 27%). Things go best on Dust 2 (+171 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate, +75 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.9, Win rate +8 pp, ELO +509. Got weaker: Headshots −3 pp. Last 30 days: 179 matches, win rate 58%, net ELO +286.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.