suicidemode-
Name history of suicidemode-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,799 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.15 (at the start 1.01). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 83.3 (at the start 74.5). Slightly above the average (79.9).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Best month: August 2026 with 1,968. Last 3 months: 1,813 (at the start 1,917).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
suicidemode- loses the most ELO on Mirage: −23 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 45 · Cache
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How suicidemode- plays
Across 98 matches suicidemode- averages K/R 0.73, ADR 76.6 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. suicidemode- loses the most ELO on Mirage (−23 ELO, win rate 51%). Things go best on Anubis (+51 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: K/R +0.13, Rating +0.14, ADR +8.8, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −104.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.