suffering

South Korea
On FACEIT since 2024 263 matches tracked 56 matches in 30 days
ELO ▲ 150
2,504
30-day peak: 2,504
Rank EU
#55,711
South Korea #910 in South Korea
Last updated:

How does suffering play?

Rating 1.02 (from 253 matches) K/R 0.74 ADR 80.9 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 5 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 18%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 20x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +196
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 80.7, Win rate at 52%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
60 matches · 43% win rate
On Ancient −30 ELO
39 matches · 41% win rate
On Dust 2 −26 ELO
71 matches · 56% win rate

suffering loses the most ELO from match 5 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 61%
0.76 better than 56%
83.2 better than 60%
1.05 better than 52%
53% of 391 duels better than 59%
42% of 48 situations better than 62%
Dust 271
56% better than 63%
0.73 better than 40%
77.4 better than 27%
1.01 better than 36%
52% of 313 duels right on the average
22% of 37 situations better than 12%
Anubis42
52% better than 44%
0.75 right on the average
82.1 better than 53%
1.03 better than 44%
54% of 182 duels better than 61%
32% of 28 situations better than 32%
Ancient39
41% better than 14%
0.75 better than 47%
83.1 better than 53%
0.99 better than 30%
53% of 186 duels better than 55%
38% of 21 situations right on the average
Nuke24
58% better than 67%
0.68 better than 18%
76.1 better than 28%
0.95 better than 19%
48% of 125 duels better than 26%
36% of 11 situations better than 35%
Inferno3
33% -
0.66 -
81.1 -
0.85-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How suffering plays

Across 263 matches suffering averages K/R 0.74 and ADR 80.9; the rating across the 253 rated matches is 1.02. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 103 of 253 matches the rating was 1.10 or higher (41%), in 104 it was below 0.90. In 180 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. suffering loses the most ELO from match 5 of the day (−60 ELO, win rate 43%). Things go best in match 1 of the day (+121 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +121 ELO. Improved over the last three months: ELO +196. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 80.7, Win rate at 52%. Last 30 days: 56 matches, win rate 55%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.