stupormund1

Switzerland
On FACEIT since 2016 220 matches tracked 108 matches in 30 days
ELO ▼ 215
2,169
30-day peak: 2,384
Rank EU
#153,107
Switzerland #1,217 in Switzerland
Last updated:

How does stupormund1 play?

Rating 1.01 K/R 0.72 ADR 77.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.9
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 36x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 76.3, Win rate at 52%
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
69 matches · 55% win rate
On Inferno −52 ELO
21 matches · 57% win rate
On Mondays ±0 ELO, win rate 38%

stupormund1 loses the most ELO on Mirage: −82 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Ancient
  4. Highest rating in a match: 1.75 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 66%
0.70 better than 34%
75.9 better than 28%
0.96 better than 29%
46% of 329 duels better than 23%
45% of 33 situations better than 71%
Dust 255
47% better than 34%
0.72 better than 42%
77.0 better than 32%
1.01 better than 43%
53% of 171 duels better than 63%
31% of 42 situations better than 30%
Anubis37
51% better than 51%
0.69 better than 28%
73.3 better than 14%
0.98 better than 33%
55% of 155 duels better than 72%
38% of 32 situations right on the average
Inferno21
57% better than 58%
0.78 better than 73%
80.5 better than 51%
1.08 better than 67%
59% of 97 duels better than 82%
38% of 13 situations right on the average
Ancient20
45% better than 31%
0.74 right on the average
77.9 better than 32%
1.04 better than 57%
48% of 87 duels better than 31%
29% of 14 situations better than 26%
Cache9
56% -
0.88 -
91.9 -
1.22-
52% of 46 duels -
50% of 4 situations -
Nuke8
63% -
0.72 -
78.3 -
0.98-
58% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stupormund1 plays

Across 220 matches stupormund1 averages K/R 0.72, ADR 77.1 and a rating of 1.01. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 61% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 91 of 220 matches the rating was 1.10 or higher (41%), in 80 it was below 0.90. In 191 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. stupormund1 loses the most ELO on Mirage (−82 ELO, win rate 55%). Things go best on Anubis (+30 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, −22 ELO. Improved over the last three months: ELO +65. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 76.3, Win rate at 52%. Last 30 days: 108 matches, win rate 52%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.