studenicki

SL
164 matches tracked
Last updated:

How does studenicki play?

Rating 1.06 (from 90 matches) K/R 0.74 ADR 80.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

studenicki gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 2.3 kills per match as the last one alive. 0.7 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by studenicki are headshots. 7 percentage points below the level 10 average (51%).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 7%−4 pp better than 40%
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.8
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

studenicki gets exactly 2 kills in 12.0 of 100 rounds. 1.4 percentage points below the level 10 average (13.4%).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 26x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.44 enemies flashed per round (44 per 100 rounds). 0.14 above the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.44+0.14 better than 85%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +359
= Stayed the same
K/R at 0.74, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.74 (at the start 0.75). On par with the level 10 average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
36 matches · 39% win rate
In match 2 of the day −99 ELO
30 matches · 40% win rate
On Sundays −21 ELO, win rate 42%

studenicki loses the most ELO on Dust 2: −131 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
53% on par
0.76 better than 58%
82.1 better than 54%
1.14 better than 83%
52% of 152 duels on par
32% of 31 situations better than 32%
Dust 236
39% better than 11%
0.70 better than 29%
77.2 better than 29%
1.03 better than 46%
41% of 146 duels better than 7%
24% of 21 situations better than 15%
Inferno24
54% better than 52%
0.81 better than 76%
82.7 better than 52%
1.11-
54% of 79 duels better than 57%
52% of 25 situations better than 80%
Anubis23
65% better than 85%
0.77 better than 63%
83.1 better than 62%
1.06 better than 55%
46% of 85 duels better than 17%
38% of 21 situations better than 48%
Mirage20
60% better than 81%
0.71 better than 33%
79.2 better than 41%
1.02-
54% of 59 duels better than 64%
30% of 20 situations better than 25%
Nuke13
62% -
0.79 -
82.8 -
1.09-
63% of 38 duels -
29% of 7 situations -
Cache9
22% -
0.63 -
67.9 -
0.81-
33% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How studenicki plays

Across 164 matches studenicki averages K/R 0.74 and ADR 80.0; the rating across the 90 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 40 of 90 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 90 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. studenicki loses the most ELO on Dust 2 (−131 ELO, win rate 39%). Things go best on Mirage (+129 ELO, win rate 60%). Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +359. Unchanged in recent months: K/R at 0.74, ADR at 79.9. Last 30 days: 5 matches, win rate 60%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.