stroemp

Denmark
On FACEIT since 2018 53 matches tracked 27 matches in 30 days
ELO ▼ 85
2,084
30-day peak: 2,169
Rank EU
#199,758
Denmark #4,591 in Denmark
Last updated:

How does stroemp play?

Rating 1.07 K/R 0.78 ADR 85.2 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 7x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 80%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 84.5, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −168

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.00 · Nuke
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno16
44% better than 23%
0.77 better than 59%
85.6 better than 66%
1.06 right on the average
55% of 51 duels better than 59%
38% of 13 situations right on the average
Mirage12
42% -
0.76 -
79.7 -
1.04-
44% of 59 duels -
0% of 8 situations -
Nuke10
60% -
0.82 -
88.6 -
1.18-
47% of 49 duels -
43% of 7 situations -
Dust 25
40% -
0.65 -
75.6 -
0.89-
57% of 14 duels -
25% of 4 situations -
Ancient4
75% -
0.79 -
90.3 -
1.02-
56% of 16 duels -
33% of 3 situations -
Anubis4
25% -
0.94 -
100.5 -
1.23-
27% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stroemp plays

Across 53 matches stroemp averages K/R 0.78, ADR 85.2 and a rating of 1.07. Biggest strength: Utility damage per round at 5.5, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 23 of 53 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.37. Got weaker: Headshots −2 pp, ELO −168. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 84.5, Win rate at 47%. Last 30 days: 27 matches, win rate 48%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.