strixxxzz

Russia
On FACEIT since 2016 342 matches tracked 53 matches in 30 days
ELO ▲ 333
3,916
30-day peak: 3,916
Rank EU ▲ 100 places
#212
Russia #75 in Russia
30 days · prev. #312 · best #212
Last updated:

How does strixxxzz play?

Rating 1.22 (from 341 matches) K/R 0.87 ADR 88.9 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 341 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

3,500+ ELO

Compared with 1,247 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 39%
Opening duels won 59%+5 pp · Ø 54% better than 82%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 44%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 85%
AWP share of kills 10%−3 pp · Ø 13% better than 60%
K/D 1.26+0.15 · Ø 1.11 better than 79%
Pistol kills per match 3.5
Knife kills 2 in 342 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so clearly above the average (14.4%).

2K rounds 16.1%+1.7 pp · Ø 14.4% better than 81%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 76%
MVPs per match 2.7+0.1 · Ø 2.6 better than 58%
4Ks and aces 81x 4K, 13 aces in 281 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (3.9).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 1.3−2.6 · Ø 3.9 better than 1%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.9, Headshots +3 pp, Win rate +11 pp, ELO +376
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.88 (at the start 0.83). Clearly above the average (0.78).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −138 ELO
42 matches · 33% win rate
On Nuke −48 ELO
28 matches · 46% win rate
On Tuesdays −27 ELO, win rate 48%

strixxxzz loses the most ELO in match 4 of the day: −138 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.72 · Mirage
  4. Most kills in a match: 65 · Mirage

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
57% right on the average
0.89 better than 85%
91.7 better than 77%
1.24 better than 82%
59% of 507 duels better than 75%
44% of 108 situations better than 66%
Dust 279
53% better than 34%
0.90 better than 84%
90.8 better than 73%
1.28 better than 83%
60% of 301 duels better than 76%
30% of 60 situations better than 26%
Ancient43
72% better than 88%
0.85 better than 74%
84.6 better than 46%
1.19 better than 73%
55% of 189 duels right on the average
40% of 25 situations right on the average
Anubis37
54% better than 40%
0.80 better than 54%
83.2 better than 38%
1.11 better than 48%
58% of 144 duels better than 71%
43% of 14 situations better than 59%
Nuke28
46% better than 24%
0.82 better than 74%
82.0 better than 55%
1.15 better than 75%
53% of 111 duels better than 55%
21% of 14 situations better than 16%
Cache13
46% -
0.91 -
96.1 -
1.28-
63% of 63 duels -
40% of 10 situations -
Inferno3
67% -
0.80 -
77.3 -
1.28-
50% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strixxxzz plays

Across 342 matches strixxxzz averages K/R 0.87 and ADR 88.9; the rating across the 341 rated matches is 1.22. Biggest strength: Headshot rate at 61%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 61% headshots. The strongest map is Ancient with a 72% win rate in 43 matches. In 202 of 341 matches the rating was 1.10 or higher (59%), in 78 it was below 0.90. In 281 matches with detailed stats: 81 4Ks and 13 aces. Best month by rating: September 2026 at 1.28. strixxxzz loses the most ELO in match 4 of the day (−138 ELO, win rate 33%). Things go best in match 1 of the day (+212 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +212 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.9, Headshots +3 pp, Win rate +11 pp, ELO +376. Last 30 days: 53 matches, win rate 64%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.