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str0ng007

Russia
On FACEIT since 2015 233 matches tracked 123 matches in 30 days
Last updated:

How does str0ng007 play?

Rating 0.91 (from 212 matches) K/R 0.66 ADR 75.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 53%+4 pp · Ø 49% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.88−0.13 · Ø 1.01 better than 7%
Pistol kills per match 2.7
Knife kills 2 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 16%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 0 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.4, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −306

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: November 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
79 matches · 47% win rate
On Mirage −23 ELO
49 matches · 55% win rate
On Mondays −24 ELO, win rate 36%

str0ng007 loses the most ELO on Dust 2: −38 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.04 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
47% better than 36%
0.69 better than 29%
78.9 better than 42%
0.95 better than 24%
45% of 320 duels better than 19%
33% of 40 situations better than 35%
Mirage49
55% better than 67%
0.63 better than 7%
74.0 better than 19%
0.84 better than 4%
44% of 205 duels better than 16%
44% of 18 situations better than 67%
Ancient37
46% better than 35%
0.64 better than 7%
74.2 better than 15%
0.88 better than 8%
41% of 161 duels better than 8%
41% of 17 situations better than 56%
Nuke32
41% better than 13%
0.66 better than 15%
72.8 better than 13%
0.90 better than 11%
40% of 110 duels better than 5%
55% of 22 situations better than 85%
Inferno20
40% better than 17%
0.69 better than 28%
75.9 better than 21%
0.92 better than 17%
45% of 84 duels better than 20%
10% of 10 situations better than 3%
Anubis13
62% -
0.68 -
77.2 -
1.00-
47% of 43 duels -
25% of 4 situations -
Cache3
67% -
0.52 -
63.6 -
0.71-
27% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How str0ng007 plays

Across 233 matches str0ng007 averages K/R 0.66 and ADR 75.7; the rating across the 212 rated matches is 0.91. Biggest strength: Headshot rate at 53%, better than 80% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 9 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 55 of 212 matches the rating was 1.10 or higher (26%), in 114 it was below 0.90. In 191 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: November 2026 at 0.94. str0ng007 loses the most ELO on Dust 2 (−38 ELO, win rate 47%). Things go best in match 3 of the day (+22 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +22 ELO. Got weaker: Headshots −4 pp, ELO −306. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.4, Win rate at 49%. Last 30 days: 123 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.