stoy

Brazil
On FACEIT since 2021 147 matches tracked 71 matches in 30 days
ELO ▼ 200
2,322
30-day peak: 2,522
Rank SA ▼ 703 places
#2,333
Brazil #1,470 in Brazil
30 days · prev. #1,630 · best #1,369
Last updated:

How does stoy play?

Rating 1.27 K/R 0.89 ADR 92.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 147 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 25%+13 pp · Ø 12% better than 93%
K/D 1.34+0.30 · Ø 1.04 better than 98%
Pistol kills per match 3.6
Knife kills 2 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 92%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 34x 4K, 8 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether stoy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOctNov

Best month: September 2026 with 1.05.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −176 ELO
38 matches · 47% win rate
On Ancient −100 ELO
20 matches · 50% win rate
In match 3 of the day −72 ELO
27 matches · 44% win rate

stoy loses the most ELO in match 1 of the day: −176 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 41%
0.91 better than 96%
91.9 better than 90%
1.31 better than 97%
64% of 384 duels better than 97%
35% of 54 situations better than 40%
Dust 233
67% better than 93%
0.94 better than 97%
96.8 better than 96%
1.33 better than 97%
64% of 185 duels better than 97%
50% of 26 situations better than 81%
Ancient20
50% better than 41%
0.82 better than 81%
91.7 better than 89%
1.18 better than 87%
58% of 92 duels better than 84%
27% of 11 situations better than 22%
Anubis12
50% -
0.90 -
96.3 -
1.24-
72% of 68 duels -
14% of 14 situations -
Inferno8
50% -
0.77 -
84.4 -
1.10-
54% of 48 duels -
0% of 2 situations -
Cache7
57% -
0.86 -
90.6 -
1.23-
70% of 43 duels -
0% of 3 situations -
Nuke6
50% -
0.71 -
76.3 -
1.00-
50% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stoy plays

Across 147 matches stoy averages K/R 0.89, ADR 92.6 and a rating of 1.27. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 95 of 147 matches the rating was 1.10 or higher (65%), in 27 it was below 0.90. In 134 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: September 2026 at 1.52. stoy loses the most ELO in match 1 of the day (−176 ELO, win rate 47%). Things go best in match 4 of the day (+149 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +149 ELO. Last 30 days: 71 matches, win rate 46%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.